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Stack.gd
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extends Node2D
var stack = []
var sceneClass = load("res://GridBlock.tscn")
var ClockClass = load("res://Clock.tscn")
var BlockClass = load("res://Block.tscn")
var base_cook_time = 5
var in_use = false
signal first
signal second
signal third
func _ready():
$Clock.hide()
for i in range(30):
var scene = sceneClass.instance()
scene.set_name(str(i))
scene.set_position(Vector2(0,-100-200*i))
stack.append(scene)
add_child(scene)
scene.connect("enter_block", self, "snap")
scene.connect("exit_block", self, "out")
var fdone = false
var sdone = false
var tdone = false
func snap(me,him):
if not fdone:
emit_signal("first")
fdone = true
func out(me,him):
print(me.name, me.block_snapped)
#var ops ={
# "Mix" : {
# "Flour":{"Sugar": "Sugar+Flour"},
# "Sugar":{"Flour": "Sugar+Flour"},
# "Milk":{"Sugar+Flour": "Batter"},
# "Choco Chips":{"Batter": "Chocolate Batter"},
# "Fruit Pulp":{"Batter": "Fruit Batter"},
# },
# "Bake" : {"Batter":"Cake", "Chocolate Batter": "Chocolate+Cake", "Fruit Batter":"Fruit+Cake"},
# "Frosting":{ "Chocolate+Cake":"Chocolate Cake", "Fruit+Cake":"Fruit Cake"},
# "Blend": {"Fruits": "Fruit Pulp"},
# "Chop":{"Chocolate": "Choco Chips"}
#}
var ops ={
"Mix" : {
"Flour":{"Sugar": "Sugar+Flour", "Salt": "Flour+Salt"},
"Sugar":{"Flour": "Sugar+Flour"},
"Milk":{"Sugar+Flour": "Batter"},
"Choco Chips":{"Batter": "Chocolate Batter"},
"Fruit Pulp":{"Batter": "Fruit Batter"},
"Tomato":{"Garlic": "Tomato+Garlic"},
},
"Bake" : {"Batter":"Cake", "Chocolate Batter": "Chocolate+Cake", "Fruit Batter":"Fruit+Cake", "Cheese+Crust": "Cheese Pizza", "Veg+Crust": "Veg Pizza" },
"Frosting":{ "Chocolate+Cake":"Chocolate Cake", "Fruit+Cake":"Fruit Cake" },
"Blend": {"Fruits": "Fruit Pulp", "Tomato+Garlic": "Sauce"},
"Chop":{"Chocolate": "Choco Chips", "Vegetables": "Veg Toppings"},
"Knead":{
"Flour+Salt":{"Oil": "Dough"}},
"Grate":{"Cheese": "Grated Cheese"},
"Garnish":{
"Dough": {"Sauce": "Crust"},
"Crust": {"Grated Cheese": "Cheese+Crust", "Veg Toppings": "Veg+Crust"},
}
}
func proc2op(dict, ing1, ing2):
if(dict.has(ing1) and dict[ing1].has(ing2)):
return dict[ing1][ing2]
elif (dict.has(ing2) and dict[ing2].has(ing1)):
return dict[ing2][ing1]
else:
return "Junk"
func upd_bstk(bstk, val):
if bstk.empty():
return
bstk[-1].block_snapped.value = val
bstk[-1].block_snapped.update_text()
func del_bstk(bstk):
if bstk.empty():
return
var tmp = bstk.pop_back()
tmp.block_snapped.queue_free()
tmp.block_snapped = false
func two_var_op(st, bstk, dict):
var ing1 = "Junk"
var ing2 = "Junk"
if not st.empty():
ing1 = st.pop_back()
del_bstk(bstk)
else:
return
if not st.empty():
ing2 = st.pop_back()
var result = proc2op(dict, ing1, ing2)
st.append(result)
upd_bstk(bstk,result)
func one_var_op(st, bstk, dict):
var ing1 = "Junk"
if not st.empty():
ing1 = st.pop_back()
else:
return
if(ing1 in dict):
st.append(dict[ing1])
upd_bstk(bstk, dict[ing1])
else:
st.append("Junk")
upd_bstk(bstk, "Junk")
var v1op = funcref(self, "one_var_op")
var v2op = funcref(self, "two_var_op")
#var optofunc = {"Mix": v2op, "Bake": v1op, "Frosting":v1op, "Blend":v1op, "Chop":v1op }
#var opt_time = {"Mix": 2, "Bake": 3, "Frosting": 1, "Blend": 2, "Chop": 2}
var optofunc = {"Mix": v2op, "Bake": v1op, "Frosting":v1op, "Apply":v2op, "Blend":v1op, "Chop":v1op, "Knead":v2op, "Grate":v1op, "Garnish":v2op }
#var opt_time = {"Mix": 6, "Bake": 10, "Apply": 4, "Blend": 6, "Chop": 4,"Knead":7, "Grate":3, "Garnish":3 }
var opt_time = {"Mix": 2, "Bake": 3, "Frosting": 1, "Apply":3, "Blend": 2, "Chop": 2, "Knead":5, "Grate":3, "Garnish":3}
var cooldown = 2
var loop = false
signal process_done
func process():
in_use = true
var st = []
var bstk = []
for obj in stack:
if obj.block_snapped:
print(st)
var val = obj.block_snapped.value
if obj.block_snapped.isOperator:
obj.block_snapped.current = true
obj.block_snapped.update_text()
$Clock.show()
$Clock.start(opt_time[val])
yield(get_tree().create_timer(opt_time[val]),"timeout")
$Clock.hide()
optofunc[val].call_func(st, bstk, ops[val])
bstk.append(obj)
del_bstk(bstk)
else:
st.append(val)
bstk.append(obj)
if not bstk.empty():
bstk[-1].block_snapped.position = $Dump.global_position
bstk[-1].block_snapped.position[1] -= randi()%20
bstk[-1].block_snapped = false
if st[-1] == "Sugar+Flour" and not sdone:
emit_signal("second")
sdone = true
if st[-1] == "Cake" and not tdone:
emit_signal("third")
tdone = true
in_use = false
emit_signal("process_done")
func _on_Button_pressed():
if in_use:
return
# for _i in range(2):
while(loop):
var copy_ref = []
for obj in stack:
if obj.block_snapped:
var a = BlockClass.instance()
a.position = obj.block_snapped.position
a.value = obj.block_snapped.value
a.scale = obj.block_snapped.scale
a.isOperator = obj.block_snapped.isOperator
copy_ref.append(a)
else:
copy_ref.append(false)
process()
yield(self, "process_done")
for i in range(stack.size()):
if copy_ref[i]:
get_tree().get_root().get_node("Level").add_child(copy_ref[i])
stack[i].block_snapped = copy_ref[i]
process()
yield(self, "process_done")
$Clock.show()
$Clock.start(cooldown)
yield(get_tree().create_timer(cooldown),"timeout")
$Clock.hide()
func _on_Button2_pressed():
loop = !loop
$Button2.modulate = Color(0,int(loop),1)