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Stripe.pde
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/*
* Stripe.pde - A colored moving stripe for each character.
*
* Copyright (c) 2010 Carlos Rodrigues <[email protected]>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
public class Stripe {
private float x;
private float stripeWidth;
private color stripeColor;
private int direction;
private int last;
public Stripe(float position, float w, color c, int direction) {
this.stripeWidth = w;
this.stripeColor = c;
this.x = position - this.stripeWidth/2.0;
this.direction = direction;
this.last = millis();
}
public void update() {
int now = millis();
// Calculate the new position for the stripe...
this.x += this.direction * (now - this.last) * this.stripeWidth/500.0;
// The stripes loop around the screen continuously...
if (this.x >= width) {
this.x = 0;
} else if (this.x + this.stripeWidth < 0) {
this.x = width - this.stripeWidth;
}
this.last = now;
}
public void draw() {
pushStyle();
fill(this.stripeColor, 192);
noStroke();
// Draw the stripe (possibly clipped)...
rect(this.x, 0, this.stripeWidth, height);
// Draw the stripe overflow on the opposite side of the screen...
if (this.x + this.stripeWidth > width) {
rect(0, 0, (this.x + this.stripeWidth) - width, height);
} else if (this.x < 0) {
rect(width - abs(this.x), 0, width, height);
}
popStyle();
}
}
/* EOF - Stripe.pde */