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GLESv1_CM.c
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/*
EGL-OpenGL-Stubs EGL and OpenGL stubs
Copyright (C) 2024 Nicolas Caramelli
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
void glActiveTexture() {}
void glAlphaFunc() {}
void glAlphaFuncx() {}
void glBindBuffer() {}
void glBindTexture() {}
void glBlendFunc() {}
void glBufferData() {}
void glBufferSubData() {}
void glClear() {}
void glClearColor() {}
void glClearColorx() {}
void glClearDepthf() {}
void glClearDepthx() {}
void glClearStencil() {}
void glClientActiveTexture() {}
void glClipPlanef() {}
void glClipPlanex() {}
void glColor4f() {}
void glColor4ub() {}
void glColor4x() {}
void glColorMask() {}
void glColorPointer() {}
void glCompressedTexImage2D() {}
void glCompressedTexSubImage2D() {}
void glCopyTexImage2D() {}
void glCopyTexSubImage2D() {}
void glCullFace() {}
void glDeleteBuffers() {}
void glDeleteTextures() {}
void glDepthFunc() {}
void glDepthMask() {}
void glDepthRangef() {}
void glDepthRangex() {}
void glDisable() {}
void glDisableClientState() {}
void glDrawArrays() {}
void glDrawElements() {}
void glEnable() {}
void glEnableClientState() {}
void glFinish() {}
void glFlush() {}
void glFogf() {}
void glFogfv() {}
void glFogx() {}
void glFogxv() {}
void glFrontFace() {}
void glFrustumf() {}
void glFrustumx() {}
void glGenBuffers() {}
void glGenTextures() {}
void glGetBooleanv() {}
void glGetBufferParameteriv() {}
void glGetClipPlanef() {}
void glGetClipPlanex() {}
void glGetError() {}
void glGetFixedv() {}
void glGetFloatv() {}
void glGetIntegerv() {}
void glGetLightfv() {}
void glGetLightxv() {}
void glGetMaterialfv() {}
void glGetMaterialxv() {}
void glGetPointerv() {}
void glGetString() {}
void glGetTexEnvfv() {}
void glGetTexEnviv() {}
void glGetTexEnvxv() {}
void glGetTexParameterfv() {}
void glGetTexParameteriv() {}
void glGetTexParameterxv() {}
void glHint() {}
void glIsBuffer() {}
void glIsEnabled() {}
void glIsTexture() {}
void glLightModelf() {}
void glLightModelfv() {}
void glLightModelx() {}
void glLightModelxv() {}
void glLightf() {}
void glLightfv() {}
void glLightx() {}
void glLightxv() {}
void glLineWidth() {}
void glLineWidthx() {}
void glLoadIdentity() {}
void glLoadMatrixf() {}
void glLoadMatrixx() {}
void glLogicOp() {}
void glMaterialf() {}
void glMaterialfv() {}
void glMaterialx() {}
void glMaterialxv() {}
void glMatrixMode() {}
void glMultMatrixf() {}
void glMultMatrixx() {}
void glMultiTexCoord4f() {}
void glMultiTexCoord4x() {}
void glNormal3f() {}
void glNormal3x() {}
void glNormalPointer() {}
void glOrthof() {}
void glOrthox() {}
void glPixelStorei() {}
void glPointParameterf() {}
void glPointParameterfv() {}
void glPointParameterx() {}
void glPointParameterxv() {}
void glPointSize() {}
void glPointSizex() {}
void glPolygonOffset() {}
void glPolygonOffsetx() {}
void glPopMatrix() {}
void glPushMatrix() {}
void glReadPixels() {}
void glRotatef() {}
void glRotatex() {}
void glSampleCoverage() {}
void glSampleCoveragex() {}
void glScalef() {}
void glScalex() {}
void glScissor() {}
void glShadeModel() {}
void glStencilFunc() {}
void glStencilMask() {}
void glStencilOp() {}
void glTexCoordPointer() {}
void glTexEnvf() {}
void glTexEnvfv() {}
void glTexEnvi() {}
void glTexEnviv() {}
void glTexEnvx() {}
void glTexEnvxv() {}
void glTexImage2D() {}
void glTexParameterf() {}
void glTexParameterfv() {}
void glTexParameteri() {}
void glTexParameteriv() {}
void glTexParameterx() {}
void glTexParameterxv() {}
void glTexSubImage2D() {}
void glTranslatef() {}
void glTranslatex() {}
void glVertexPointer() {}
void glViewport() {}