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Timer.cs
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Timer.cs
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using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Threading;
namespace EnhancedMap
{
public static class TimerManager
{
private static readonly List<Timer> _Timers = new List<Timer>();
private static readonly ConcurrentQueue<Timer> _ToAdd = new ConcurrentQueue<Timer>();
private static readonly ConcurrentQueue<Timer> _ToRemove = new ConcurrentQueue<Timer>();
private static readonly AutoResetEvent _waitHandle = new AutoResetEvent(true);
static TimerManager()
{
Thread t = new Thread(Run) {IsBackground = true};
t.Start();
}
private static void Run()
{
while (MainCore.IsRunning)
{
_waitHandle.WaitOne(1);
if (_ToAdd.Count > 0 || _ToRemove.Count > 0)
{
while (_ToAdd.Count > 0)
{
if (_ToAdd.TryDequeue(out Timer t))
_Timers.Add(t);
}
while (_ToRemove.Count > 0)
{
if (_ToRemove.TryDequeue(out Timer t))
_Timers.Remove(t);
}
}
foreach (var t in _Timers)
{
if (!t.IsRunning) continue;
if (t._delay > 0 && t._firstRun)
{
if (DateTime.Now > t._nextDelay)
t._firstRun = false;
else
continue;
}
if (DateTime.Now > t._next)
{
t.OnTick();
t._next = DateTime.Now.AddMilliseconds(t._interval);
}
}
}
}
public static Timer Create(int interval, Action callback, bool started = true)
{
return Create(interval, 0, callback, started);
}
public static Timer Create(int interval, int delay, Action callback, bool started = true)
{
Timer t = Timer.CallBack(interval, delay, callback);
Add(t);
if (started)
t.Start();
return t;
}
private static void Add(Timer t)
{
_ToAdd.Enqueue(t);
}
public static void Remove(Timer t)
{
if (t.IsRunning)
t.Stop();
_ToRemove.Enqueue(t);
}
}
public abstract class Timer
{
internal bool _firstRun;
internal int _interval, _delay;
internal DateTime _next, _nextDelay;
protected Timer(int interval)
{
_interval = interval;
_next = DateTime.Now;
}
protected Timer(int interval, int delay) : this(interval)
{
_delay = delay;
}
public bool IsRunning { get; private set; }
public abstract void OnTick();
public void Start()
{
IsRunning = true;
if (_delay > 0)
{
_nextDelay = DateTime.Now.AddMilliseconds(_delay);
_firstRun = true;
}
}
public void Stop()
{
IsRunning = false;
}
internal static Timer CallBack(int interval, int delay, Action callback)
{
return new TimerState(interval, delay, callback);
}
private class TimerState : Timer
{
private readonly Action _callback;
public TimerState(int interval, int delay, Action callback) : base(interval, delay)
{
_callback = callback;
}
public override void OnTick()
{
_callback();
}
}
}
}