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SimulationGUI.py
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SimulationGUI.py
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# -*- coding: utf-8 -*-
## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ##
# SimulationGUI.py ---
# --------------------------------
# Copyright (c) 2020
# L. CAPOCCHI ([email protected])
# SPE Lab - SISU Group - University of Corsica
# --------------------------------
# Version 2.0 last modified: 03/15/20
## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ##
#
# GENERAL NOTES AND REMARKS:
#
## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ##
## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ##
#
# GLOBAL VARIABLES AND FUNCTIONS
#
## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ##
import builtins
import wx
import os
import sys
import traceback
import psutil
# to send event
from pubsub import pub
from tempfile import gettempdir
### just for individual test
if __name__ == '__main__':
builtins.__dict__['GUI_FLAG'] = True
builtins.__dict__['HOME_PATH'] = os.path.abspath(os.path.dirname(sys.argv[0]))
builtins.__dict__['DEFAULT_DEVS_DIRNAME'] = "PyDEVS"
builtins.__dict__['DEVS_DIR_PATH_DICT'] = {\
'PyDEVS':os.path.join(os.pardir,'DEVSKernel','PyDEVS'),\
'PyPDEVS':os.path.join(os.pardir,'DEVSKernel','PyPDEVS', 'old')}
from Utilities import IsAllDigits, printOnStatusBar
from PluginManager import PluginManager #trigger_event, is_enable
from Patterns.Strategy import *
from Patterns.Factory import simulator_factory, get_process_memory, get_total_ram
from Decorators import BuzyCursorNotification
import Container
import gettext
_ = gettext.gettext
import time
def timer():
last = time.time()
delta = 0
time.time()
while True:
now = time.time()
delta += now - last
yield delta
last = now
if wx.VERSION_STRING >= '4.0':
wx.PyValidator = wx.Validator
class MyBad(Exception):pass
###
class TextObjectValidator(wx.PyValidator):
""" TextObjectValidator()
"""
def __init__(self, *args, **kwargs):
super(TextObjectValidator, self).__init__(*args, **kwargs)
def Clone(self):
return TextObjectValidator()
def Validate(self, win):
textCtrl = self.GetWindow()
text = textCtrl.GetValue()
if (len(text) == 0) or (not IsAllDigits(text)) or (float(text) <=0.0) :
wx.MessageBox(_("The field must contain some positive numbers!"),_("Error Manager"))
textCtrl.SetBackgroundColour("pink")
textCtrl.SetFocus()
textCtrl.Refresh()
return False
else:
textCtrl.SetBackgroundColour(wx.SystemSettings_GetColour(wx.SYS_COLOUR_WINDOW))
textCtrl.Refresh()
return True
def TransferToWindow(self):
return True # Prevent wxDialog from complaining.
def TransferFromWindow(self):
return True # Prevent wxDialog from complaining.
class CollapsiblePanel(wx.Panel):
def __init__(self, parent, simdia):
wx.Panel.__init__(self, parent)
self.parent = parent
### frame or panel !!!
self.simdia = simdia
self.org_w,self.org_h = self.simdia.GetSize()
self.label1 = _("More settings...")
self.label2 = _("Extra options")
self.cp = wx.CollapsiblePane(self, label=self.label1,
style=wx.CP_DEFAULT_STYLE|wx.CP_NO_TLW_RESIZE)
self.Bind(wx.EVT_COLLAPSIBLEPANE_CHANGED, self.OnPaneChanged, self.cp)
self.MakePaneContent(self.cp.GetPane())
sizer = wx.BoxSizer(wx.VERTICAL)
sizer.Add(self.cp, 0, wx.EXPAND)
self.SetSizer(sizer)
def OnPaneChanged(self, evt=None):
# redo the layout
self.Layout()
### new height to apply
new_h = self.simdia.GetSize()[-1] #self.cp.GetSize()[-1]
# and also change the labels
if self.cp.IsExpanded():
### change the collapsible label
self.cp.SetLabel(self.label2)
### adapt the window size
self.simdia.SetSize(-1, self.org_h+new_h)
### Max limit
self.simdia.SetMaxSize(wx.Size(self.simdia.GetSize()[0], self.org_h+new_h))
else:
### change the collapsible label
self.cp.SetLabel(self.label1)
### adapt the window size
self.simdia.SetSize(-1, self.org_h)
def MakePaneContent(self, pane):
'''Just make a few controls to put on the collapsible pane'''
text2 = wx.StaticText(pane, wx.NewIdRef(), _("%s algorithm:")%DEFAULT_DEVS_DIRNAME)
### list of possible strategy depending on the PyDEVS version
#if DEFAULT_DEVS_DIRNAME == 'PyDEVS':
c = list(eval("%s_SIM_STRATEGY_DICT.keys()"%DEFAULT_DEVS_DIRNAME.upper()))
#else:
# c = list(PYPDEVS_SIM_STRATEGY_DICT.keys())
### choice of strategy
ch1 = wx.Choice(pane, wx.NewIdRef(), choices=c)
text3 = wx.StaticText(pane, wx.NewIdRef(), _("Profiling"))
cb1 = wx.CheckBox(pane, wx.NewIdRef(), name='check_prof')
text4 = wx.StaticText(pane, wx.NewIdRef(), _("No time limit"))
self.cb2 = wx.CheckBox(pane, wx.NewIdRef(), name='check_ntl')
text5 = wx.StaticText(pane, wx.NewIdRef(), _("Verbose"))
self.cb3 = wx.CheckBox(pane, wx.NewIdRef(), name='verbose')
text6 = wx.StaticText(pane, wx.NewIdRef(), _("Dynamic Structure"))
cb4 = wx.CheckBox(pane, wx.NewIdRef(), name='dyn_struct')
text7 = wx.StaticText(pane, wx.NewIdRef(), _("Real time"))
cb5 = wx.CheckBox(pane, wx.NewIdRef(), name='real_time')
if DEFAULT_DEVS_DIRNAME == 'PyDEVS':
self.cb2.SetValue(builtins.__dict__['NTL'])
self.cb3.Enable(False)
cb4.Enable(False)
cb5.Enable(False)
else:
cb1.Enable(False)
self.cb2.SetValue(builtins.__dict__['NTL'])
self.cb3.SetValue(builtins.__dict__['VERBOSE'])
cb4.SetValue(builtins.__dict__['DYNAMIC_STRUCTURE'])
cb5.SetValue(builtins.__dict__['REAL_TIME'] and not builtins.__dict__['NTL'])
### default strategy
#if DEFAULT_DEVS_DIRNAME == 'PyDEVS':
ch1.SetSelection(list(eval("%s_SIM_STRATEGY_DICT.keys()"%DEFAULT_DEVS_DIRNAME.upper())).index(DEFAULT_SIM_STRATEGY))
#else:
# ch1.SetSelection(list(PYPDEVS_SIM_STRATEGY_DICT.keys()).index(DEFAULT_SIM_STRATEGY))
if wx.VERSION_STRING >= '4.0':
ch1.SetToolTipString=ch1.SetToolTip
cb1.SetToolTipString=cb1.SetToolTip
self.cb2.SetToolTipString=self.cb2.SetToolTip
ch1.SetToolTipString(_("Select the simulator strategy."))
cb1.SetToolTipString(_("For simulation profiling using hotshot"))
self.cb2.SetToolTipString(_("No time limit for the simulation. Simulation is over when childs are no active."))
grid3 = wx.GridSizer(6, 2, 1, 1)
grid3.Add(text2, 0, wx.ALIGN_CENTER_VERTICAL, 19)
grid3.Add(ch1, 1, wx.ALIGN_CENTER_HORIZONTAL|wx.ALIGN_CENTER_VERTICAL)
grid3.Add(text3, 0, wx.ALIGN_CENTER_VERTICAL, 19)
grid3.Add(cb1, 1, wx.ALIGN_CENTER_HORIZONTAL|wx.ALIGN_CENTER_VERTICAL, 19)
grid3.Add(text4, 0, wx.ALIGN_CENTER_VERTICAL, 19)
grid3.Add(self.cb2, 1, wx.ALIGN_CENTER_HORIZONTAL|wx.ALIGN_CENTER_VERTICAL, 19)
grid3.Add(text5, 0, wx.ALIGN_CENTER_VERTICAL, 19)
grid3.Add(self.cb3, 1, wx.ALIGN_CENTER_HORIZONTAL|wx.ALIGN_CENTER_VERTICAL, 19)
grid3.Add(text6, 0, wx.ALIGN_CENTER_VERTICAL, 19)
grid3.Add(cb4, 1, wx.ALIGN_CENTER_HORIZONTAL|wx.ALIGN_CENTER_VERTICAL, 19)
grid3.Add(text7, 0, wx.ALIGN_CENTER_VERTICAL, 19)
grid3.Add(cb5, 1, wx.ALIGN_CENTER_HORIZONTAL|wx.ALIGN_CENTER_VERTICAL, 19)
pane.SetSizer(grid3)
self.Bind(wx.EVT_CHOICE, self.OnChoice, ch1)
self.Bind(wx.EVT_CHECKBOX, self.OnProfiling, cb1)
self.Bind(wx.EVT_CHECKBOX, self.OnNTL, self.cb2)
self.Bind(wx.EVT_CHECKBOX, self.OnVerbose, self.cb3)
self.Bind(wx.EVT_CHECKBOX, self.OnDynamicStructure, cb4)
self.Bind(wx.EVT_CHECKBOX, self.OnRealTime, cb5)
###
def OnChoice(self, event):
""" strategy choice has been invoked
"""
selected_string = event.GetString()
self.simdia.selected_strategy = selected_string
### update of ntl checkbox depending on the choosing strategy
self.cb2.Enable(not (self.simdia.selected_strategy == 'original' and DEFAULT_DEVS_DIRNAME == 'PyDEVS'))
builtins.__dict__['DEFAULT_SIM_STRATEGY'] = self.simdia.selected_strategy
def OnNTL(self, event):
cb2 = event.GetEventObject()
self.simdia.ntl = cb2.GetValue()
self.simdia._text1.Enable(not self.simdia.ntl)
self.simdia._value.Enable(not self.simdia.ntl)
builtins.__dict__['NTL'] = self.simdia.ntl
def OnProfiling(self, event):
cb1 = event.GetEventObject()
self.simdia.prof = cb1.GetValue()
def OnVerbose(self, event):
cb3 = event.GetEventObject()
self.simdia.verbose = cb3.GetValue()
builtins.__dict__['VERBOSE'] = self.simdia.verbose
def OnDynamicStructure(self, event):
cb4 = event.GetEventObject()
self.simdia.dynamic_structure_flag = cb4.GetValue()
builtins.__dict__['DYNAMIC_STRUCTURE'] = self.simdia.dynamic_structure_flag
def OnRealTime(self, event):
cb5 = event.GetEventObject()
self.simdia.real_time_flag = cb5.GetValue()
builtins.__dict__['REAL_TIME'] = self.simdia.real_time_flag
#-----------------------------------------------------------------
class Base(object):
"""Base class for Simulation Dialog
Frame or Panel with progress bar
"""
def __init__(self, parent, id, title):
""" Constructor
"""
# local copy
self.parent = parent
#self.master = master
self.title = title
### current master for multi-simulation without simulationDialog reloading (show OnOk)
self.current_master = None
# simulator strategy
self.selected_strategy = DEFAULT_SIM_STRATEGY
### dynamic structure only for local PyPDEVS simulation
self.dynamic_structure_flag = builtins.__dict__['DYNAMIC_STRUCTURE']
### PyPDEVS threaded real time simulation
self.real_time_flag = builtins.__dict__['REAL_TIME']
### profiling simulation
self.prof = False
### mem oofset to compute memory used in the simulation process
self.mem_offset = 0.0
self.total_ram = get_total_ram()
### No time limit simulation (defined in the builtin dictionary from .devsimpy file)
self.ntl = builtins.__dict__['NTL']
self.verbose = builtins.__dict__['VERBOSE']
# definition of the thread, the timer and the counter for the simulation progress
self.thread = None
self.timer = wx.Timer(self, wx.NewIdRef())
self.count = 10.0
self.stdioWin = None
self.process = psutil.Process()
self.__widgets()
self.__do_layout()
self.__set_events()
### create a pubsub receiver (simple way to communicate with thread)
pub.subscribe(self.ErrorManager, "error")
def CreateBar(self):
self.statusbar = self.CreateStatusBar(2)
def __widgets(self):
self._text1 = wx.StaticText(self.panel, wx.NewIdRef(), _('Final time:'))
self._value = wx.TextCtrl(self.panel, wx.NewIdRef(), validator=TextObjectValidator())
self._btn1 = wx.Button(self.panel, wx.NewIdRef(), _('Run'))
self._btn2 = wx.Button(self.panel, wx.NewIdRef(), _('Stop'))
self._btn3 = wx.Button(self.panel, wx.NewIdRef(), _('Suspend'))
self._btn4 = wx.Button(self.panel, wx.NewIdRef(), _('Log'))
self._gauge = wx.Gauge(self.panel, wx.NewIdRef(), 100, size=(-1, 25), style=wx.GA_HORIZONTAL|wx.GA_SMOOTH)
self._cp = CollapsiblePanel(self.panel, self)
self.SetNTL(self.ntl)
if wx.VERSION_STRING >= '4.0':
self._btn1.SetToolTipString = self._btn1.SetToolTip
self._btn2.SetToolTipString = self._btn2.SetToolTip
self._btn3.SetToolTipString = self._btn3.SetToolTip
self._btn4.SetToolTipString = self._btn4.SetToolTip
self._btn1.SetToolTipString(_("Begin simulation process."))
self._btn2.SetToolTipString(_("Stop the simulation process."))
self._btn3.SetToolTipString(_("Suspend the simulation process."))
self._btn4.SetToolTipString(_("Launch the log window (often depends on some plug-ins (verbose, activity, ...))."))
def SetNTL(self, ntl):
self.ntl = ntl
self._text1.Enable(not ntl)
self._value.Enable(not ntl)
self._cp.cb2.SetValue(ntl)
def SetTime(self, time):
self._value.SetValue(time)
def SetMaster(self, master):
self.master = master
self._value.SetValue(str(float(self.master.FINAL_TIME)))
def GetMaster(self):
self.master
def __do_layout(self):
vbox_body = wx.BoxSizer(wx.VERTICAL)
#panel 1
grid1 = wx.GridSizer(1, 2, 0, 0)
grid1.Add(self._text1, 0, wx.ALIGN_CENTER_VERTICAL|wx.ALIGN_CENTER_HORIZONTAL)
grid1.Add(self._value, 1, wx.EXPAND|wx.ALIGN_CENTER_HORIZONTAL)
# panel2
grid2 = wx.GridSizer(3, 2, 2, 2)
grid2.Add(self._btn1, 0, wx.ALIGN_CENTER_VERTICAL|wx.EXPAND)
grid2.Add(self._btn3, 0, wx.ALIGN_CENTER_VERTICAL|wx.EXPAND)
grid2.Add(self._btn2, 0, wx.ALIGN_CENTER_VERTICAL|wx.EXPAND)
grid2.Add(self._btn4, 0, wx.ALIGN_CENTER_VERTICAL|wx.EXPAND)
vbox_body.Add(grid1, 0, wx.EXPAND|wx.TOP, 9)
vbox_body.Add((-1, 10))
vbox_body.Add(grid2, 0, wx.EXPAND, 9)
vbox_body.Add(self._gauge, 0, wx.EXPAND, 9)
vbox_body.Add(self._cp, 0, wx.EXPAND, 9)
# fin panel
self.panel.SetSizer(vbox_body)
self._text1.SetFocus()
self._btn1.SetDefault()
self._btn2.Disable()
self._btn3.Disable()
###
def __set_events(self):
### binding event
self.Bind(wx.EVT_BUTTON, self.OnOk, self._btn1)
self.Bind(wx.EVT_BUTTON, self.OnStop, self._btn2)
self.Bind(wx.EVT_BUTTON, self.OnSuspend, self._btn3)
self.Bind(wx.EVT_BUTTON, self.OnViewLog, self._btn4)
self.Bind(wx.EVT_TIMER, self.OnTimer, self.timer)
self.Bind(wx.EVT_TEXT,self.OnText, self._value)
self.Bind(wx.EVT_CLOSE, self.OnQuit)
###
def ChangeButtonLabel(self, btn, new_label):
""" Change the label of the Log button depending on the active plug-in
"""
### if activity plug-in is enabled
if PluginManager.is_enable('start_activity_tracking'):
self._btn4.SetLabel("Activity")
###
def OnText(self, event):
"""
"""
self._gauge.SetValue(0)
###
@BuzyCursorNotification
def OnViewLog(self, event):
""" When View button is clicked
"""
# The simulation verbose event occurs
PluginManager.trigger_event('START_SIM_VERBOSE', parent=self)
# The activity tracking event occurs
PluginManager.trigger_event('VIEW_ACTIVITY_REPORT', parent=self, master=self.current_master)
###
def OnOk(self, event):
""" When Run button is clicked.
"""
assert(self.master is not None)
if self._value.GetValidator().Validate(self._value) or self.ntl:
### pour prendre en compte les simulations multiples sans relancer un SimulationDialog
### si le thread n'est pas lancé (pas pendant un suspend)
if self.thread is not None and not self.thread.thread_suspend:
diagram = self.master.getBlockModel()
diagram.Clean()
self.current_master = Container.Diagram.makeDEVSInstance(diagram)
else:
self.current_master = self.master
if isinstance(self.parent, wx.Panel):
# stdout redirect only for the Panel mode (if not in OnSimulation)
mainW = self.parent.GetTopLevelParent()
sys.stdout = mainW.stdioWin
### check is model is well loaded
if (self.current_master is None) or (len(self.current_master.getComponentSet()) == 0):
return self.MsgBoxEmptyModel()
### dont erase the gauge if ntl
if not self.ntl:
# simulation time stored in the master model
self.current_master.FINAL_TIME = float(self._value.GetValue())
self._gauge.SetValue(0)
### if _gauge is wx.Slider
#self._gauge.SetMax(self.current_master.FINAL_TIME)
self.statusbar.SetBackgroundColour('')
printOnStatusBar(self.statusbar, {1:""})
if self.statusbar.GetFieldsCount() > 2:
printOnStatusBar(self.statusbar, {2:""})
if (self.thread is None) or (not self.timer.IsRunning()):
PluginManager.trigger_event("START_BLINK", parent=self, master=self.current_master)
PluginManager.trigger_event("START_TEST", parent=self, master=self.current_master)
### The START_ACTIVITY_TRACKING event occurs
PluginManager.trigger_event("START_ACTIVITY_TRACKING", parent=self, master=self.current_master)
### The START_ACTIVITY_TRACKING event occurs
PluginManager.trigger_event("START_STATE_TRAJECTORY", parent=self, master=self.current_master)
### The START_CONCURRENT_SIMULATION event occurs
PluginManager.trigger_event("START_CONCURRENT_SIMULATION", parent=self, master=self.current_master)
### future call is required because the simulator is flattened during the execution of the strategy 3
wx.FutureCall(1, PluginManager.trigger_event, 'START_DIAGRAM', parent=self, master=self.current_master)
### clear all log file
for fn in [f for f in os.listdir(gettempdir()) if f.endswith('.devsimpy.log')]:
os.remove(os.path.join(gettempdir(),fn))
self.mem_offset = get_process_memory()
self.thread = simulator_factory(self.current_master, self.selected_strategy, self.prof, self.ntl, self.verbose, self.dynamic_structure_flag, self.real_time_flag)
self.thread.setName(self.title)
### if simulation model has no connection or no generators, no need to simulate
if self.thread.end_flag:
self.OnTimer(event)
else:
self.timer.Start()
### timer for real time
if self.real_time_flag:
self.t = timer()
else:
### for back simulation
#self.thread.s = shelve.open(self.thread.f.name+'.db',flag='r')
#self.thread.model = self.thread.s['s'][str(float(self._gauge.GetValue()))]
### restart the hiding gauge
if self.ntl:
self._gauge.Show()
### restart thread
self.thread.resume_thread()
self.Interact(False)
if self.count >= 100:
return
### interaction with the model is not possible
#self.parent.Enable(False)
def Interact(self, access = True):
""" Enabling and disabling options (buttons, checkbox, ...)
"""
self._btn1.Enable(access)
self._btn2.Enable(not access)
self._btn3.Enable(not access)
self._value.Enable(not self.ntl)
self._cp.Enable(access)
###
def OnStop(self, event):
""" When Stop button is clicked
"""
self.Interact()
if self.thread:
self.thread.terminate(False)
self.timer.Stop()
wx.Bell()
self._gauge.SetValue(0)
self.statusbar.SetBackgroundColour('')
printOnStatusBar(self.statusbar, {0:_('Interrupted')})
printOnStatusBar(self.statusbar, {1:""})
if self.statusbar.GetFieldsCount() > 2:
printOnStatusBar(self.statusbar, {2:""})
###
def OnSuspend(self, event):
""" When suspend button is clicked
"""
self.Interact()
self.thread.suspend()
if self.ntl:
self._gauge.Hide()
if self.count == 0 or self.count >= 100 or not self.timer.IsRunning():
return
printOnStatusBar(self.statusbar, {0:_('Suspended')})
# way to interact with the model
#self.parent.Enable(True)
wx.Bell()
###
def OnTimer(self, event):
""" Give the pourcentage of simulation progress
"""
### if no time limit, gauge pulse
if self.ntl:
self._gauge.Pulse()
else:
timeLast = self.thread.model.timeLast
if isinstance(self.thread.model.timeLast, tuple):
timeLast = timeLast[0]
self.count = (timeLast/self.thread.model.FINAL_TIME)*100
wx.CallAfter(self._gauge.SetValue,int(self.count))
### if simulation is over
if self.thread.end_flag:
### update the status of buttons
self._btn1.Enable(True)
self._btn2.Disable()
self._btn3.Disable()
self._value.Enable(not self.ntl)
self._cp.Enable()
### check if gauge is full (can appear if timer is too slow)
if self.count != 100 or self.ntl:
self.count = 100
wx.CallAfter(self._gauge.SetValue, int(self.count))
# Vérifier s'il y a au moins un enfant de type BlinkFrame
is_blink_frame_alive = any(str(type(obj)) == "<class 'blink.BlinkFrame'>" for obj in self.GetChildren())
if not is_blink_frame_alive:
### update the status bar
self.statusbar.SetBackgroundColour('')
printOnStatusBar(self.statusbar, {0:_("Completed!"), 1:self.GetClock()})
### is no time limit add some informations in status bar
if not self.ntl:
if self.statusbar.GetFieldsCount() > 2:
printOnStatusBar(self.statusbar, {2:str(100)+"%"})
### stop the timer
self.timer.Stop()
### if the simulation is not suspended
elif not self.thread.thread_suspend:
# Vérifier s'il y a au moins un enfant de type BlinkFrame
is_blink_frame_alive = any(str(type(obj)) == "<class 'blink.BlinkFrame'>" for obj in self.GetChildren())
if not is_blink_frame_alive:
### udpate the status bar
if self.statusbar.GetBackgroundColour() != 'GREY':
self.statusbar.SetBackgroundColour('GREY')
wx.CallAfter(printOnStatusBar,self.statusbar, {0:_("Processing..."), 1:self.GetClock()})
### is no time limit, add some information in status bar
if not self.ntl:
if self.statusbar.GetFieldsCount() > 2:
wx.CallAfter(printOnStatusBar,self.statusbar, {2:str(self.count)[:4]+"%"})
#wx.Yield()
#wx.YieldIfNeeded()
def GetClock(self):
if self.real_time_flag:
return str(next(self.t))
total_cpu_time = self.thread.get_elapsed_time()
ms = (total_cpu_time % 1) * 1000
m, s = divmod(total_cpu_time, 60)
h, m = divmod(m, 60)
v = get_process_memory()-self.mem_offset
if v<0: v=0.0
return "%d:%02d:%02d:%03d / %.2f MB (%.2f%%)" % (h, m, int(s), int(ms), v, 100*v/self.total_ram)
###
def MsgBox(self, msg:str):
""" Pop-up alert for empty model.
"""
dial = wx.MessageDialog(self,
_('You want to simulate an empty master model!'),
_('Simulation Manager'),
wx.OK|wx.ICON_EXCLAMATION)
if (dial.ShowModal() == wx.ID_OK) and isinstance(self.parent, wx.Frame):
self.PrepareDestroyWin()
### destroy the frame
self.Destroy()
else:
return
def SetFields(self):
"""
"""
if wx.VERSION_STRING < '4.0':
self.statusbar.SetFields([""]*self.statusbar.GetFieldsCount())
else:
printOnStatusBar(self.statusbar, {i:'' for i in range(self.statusbar.GetFieldsCount())})
def PrepareDestroyWin(self):
""" To destroy the simulation frame.
"""
### clean status bar
self.statusbar.SetBackgroundColour('')
self.SetFields()
### try to hidden stdioWin
try:
self.parent.stdioWin.frame.Show(False)
except:
pass
try:
## left panel enabled
nb1 = self.parent.mainW.GetControlNotebook()
nb1.Enable()
## menu enabled
self.parent.tb.Enable()
for i in range(self.parent.menuBar.GetMenuCount()):
self.parent.menuBar.EnableTop(i,True)
### other tab diagram enabled
nb2 = self.parent.GetDiagramNotebook()
for p in range(nb2.GetPageCount()):
## pour tout les tab non selectionner
if p != nb2.GetSelection():
nb2.GetPage(p).Enable()
except Exception:
#sys.stdout.write(_("Empty mode over\n"))
pass
def OnQuit(self, event):
""" When the simulation are stopping.
"""
# if the simulation is running
if self.timer.IsRunning():
dial = wx.MessageDialog(self,
_('Are you sure to stop simulation?'),
_('Simulation Manager'),
wx.YES_NO | wx.NO_DEFAULT | wx.ICON_QUESTION)
self.thread.suspend()
### if user wants to stop simulation process
if dial.ShowModal() == wx.ID_YES:
self.thread.terminate(False)
self.PrepareDestroyWin()
else:
self.thread.resume_thread()
else:
self.PrepareDestroyWin()
event.Skip()
def ErrorManager(self, msg):
""" An error is occurred.
"""
### try to find the file which have the error from traceback
devs_error = False
try:
typ, val, tb = msg.date if wx.VERSION_STRING < '2.9' else msg
trace = traceback.format_exception(typ, val, tb)
# mainW = wx.GetApp().GetTopWindow()
### paths in traceback
paths = [a for a in trace if a.split(',')[0].strip().startswith('File')]
### find if DOMAIN_PATH is in the first file path of the trace
path = paths[-1]
devs_error = DOMAIN_PATH in path or HOME_PATH not in path
except Exception as info:
sys.stdout.write(_("Error in ErrorManager: %s"%info))
### if error come from devs python file
if devs_error:
try:
### simulate event button for the code editor
event = wx.PyCommandEvent(wx.EVT_BUTTON.typeId, self._btn1.GetId())
except:
pass
else:
### Error dialog
if not Container.MsgBoxError(event, self.parent, msg.date if wx.VERSION_STRING < '2.9' else msg):
### if user dont want correct the error, we destroy the simulation windows
self.PrepareDestroyWin()
self.Destroy()
else:
### if user want to correct error through an editor, we stop simulation process for trying again after the error is corrected.
self.OnStop(event)
else:
raise MyBad(msg)
class SimulationDialogPanel(Base, wx.Panel):
""" Simulation Dialog Panel
"""
def __init__(self, parent, id, title):
""" Constructor
"""
assert(isinstance(parent, wx.Panel))
wx.Panel.__init__(self, parent, id)
self.SetBackgroundColour(wx.NullColour)
self.panel = self
### panel inherit of the left splitter size
self.panel.SetSize(parent.GetParent().GetSize())
# status bar of main application
self.statusbar = parent.GetTopLevelParent().statusbar
Base.__init__(self, parent, id, title)
#self.SetMaster(master)
def SetMaster(self, master):
Base.SetMaster(self, master)
def GetMaster(self):
return Base.GetMaster(self)
class SimulationDialogFrame(Base, wx.Frame):
""" SimulationDialog(parent, id, title, master)
Frame or Panel with progress bar
"""
def __init__(self, parent, id, title):
""" Constructor
"""
assert(isinstance(parent, wx.Frame))
wx.Frame.__init__(self, parent, id, title, style= wx.DEFAULT_FRAME_STYLE)
# disable the roll out of the frame
self.SetMinSize(self.GetSize())
self.panel = wx.Panel(self)
wx.CallAfter(self.CreateBar)
Base.__init__(self, parent, id, title)
self.__set_properties()
def __set_properties(self):
icon = wx.EmptyIcon() if wx.VERSION_STRING < '4.0' else wx.Icon()
icon.CopyFromBitmap(wx.Bitmap(os.path.join(ICON_PATH_16_16, "simulation.png"), wx.BITMAP_TYPE_ANY))
self.SetIcon(icon)
self.Center()
def SetMaster(self, master):
Base.SetMaster(self, master)
def GetMaster(self):
return Base.GetMaster(self)
def SimulationDialog(*args):
parent = args[0]
if isinstance(parent, wx.Panel):
return SimulationDialogPanel(*args)
else:
return SimulationDialogFrame(*args)
### ------------------------------------------------------------
class TestApp(wx.App):
""" Testing application
"""
def OnInit(self):
builtins.__dict__['PYDEVS_SIM_STRATEGY_DICT'] = {'original':'SimStrategy1', 'bag-based':'SimStrategy2', 'direct-coupling':'SimStrategy3'}
builtins.__dict__['PYPDEVS_SIM_STRATEGY_DICT'] = {'classic':'SimStrategy4', 'distribued':'SimStrategy5', 'parallel':'SimStrategy6'}
import gettext
#import DomainInterface.MasterModel
builtins.__dict__['ICON_PATH_16_16']=os.path.join('icons','16x16')
builtins.__dict__['DEFAULT_SIM_STRATEGY'] = 'original'
builtins.__dict__['DYNAMIC_STRUCTURE'] = False
builtins.__dict__['REAL_TIME'] = False
builtins.__dict__['VERBOSE'] = False
builtins.__dict__['NTL'] = False
builtins.__dict__['_'] = gettext.gettext
self.frame = SimulationDialog(wx.Frame(), wx.NewIdRef(), 'Simulator')
#self.frame.SetMaster(DomainInterface.MasterModel.Master())
self.frame.Show()
return True
def OnQuit(self, event):
self.Close()
if __name__ == '__main__':
app = TestApp(0)
app.MainLoop()