From 26ea7382a34e26ca459994cc855090c421636fb9 Mon Sep 17 00:00:00 2001 From: Nat Quayle Nelson Date: Tue, 21 Jan 2025 19:01:06 -0600 Subject: [PATCH] Resolve TODO comment --- src/game/boe.main.cpp | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/src/game/boe.main.cpp b/src/game/boe.main.cpp index c1a2a0e9a..27975d99b 100644 --- a/src/game/boe.main.cpp +++ b/src/game/boe.main.cpp @@ -442,9 +442,8 @@ static void handle_scenario_args() { // so when you leave, you'll hopefully be in the right place. auto town_entrances = univ.scenario.find_town_entrances(*scen_arg_town); if(!town_entrances.empty()){ - // TODO a dialog could be shown to choose between multiple entrances, - // but maybe that would be janky, because this happens when you're trying to launch - // from INSIDE a town. + // When there are multiple entrances, this part of the code shouldn't matter, + // but also won't hurt. town_entrance_t first_entrance_found = town_entrances[0]; int x = first_entrance_found.out_sec.x; int y = first_entrance_found.out_sec.y;