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Thank you for sharing your work on HYBRIDDEPTH. It’s impressive and fits perfectly with my AR mobile app project in Unity. Currently, I use Unity Sentis with a relative depth model, but I need absolute depth results.
I have a few questions:
Is the mobile client application open source? Can I access the server API to process focal stacks and return depth maps?
What is the server response time, as stable FPS is crucial for AR apps?
What is the size of the textures sent to the server?
Is there an .onnx file format available for the HYBRIDDEPTH model? This would allow me to process it directly on the mobile device using Unity Sentis.
Thank you for your help!
The text was updated successfully, but these errors were encountered:
Thank you for sharing your work on HYBRIDDEPTH. It’s impressive and fits perfectly with my AR mobile app project in Unity. Currently, I use Unity Sentis with a relative depth model, but I need absolute depth results.
I have a few questions:
Is the mobile client application open source? Can I access the server API to process focal stacks and return depth maps?
What is the server response time, as stable FPS is crucial for AR apps?
What is the size of the textures sent to the server?
Is there an .onnx file format available for the HYBRIDDEPTH model? This would allow me to process it directly on the mobile device using Unity Sentis.
Thank you for your help!
The text was updated successfully, but these errors were encountered: