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Buddybots ctf #3
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LuisNievesP
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Creating new branch. Semi-figured out what variables need to be set to what in order to run vanilla DOOM 3 and ROE.
…into buddybots_ctf
…bots into buddybots_ctf
personal changes made to bat, and changes made to the samplebot python script. add deltatimeMS to list of perameters in think().
… of buddybots must be pasted into d3xp in order to work properly. d3xp folder is not being tracked and/or actively ignored with git, so these steps are necessary.
As stated in previous commit. The contents of buddybots folder must be pasted into d3xp in order to spawn bots , as d3xp is not being tracked and this is the easiest workaround.
Changed death so if not killed by player the game will not crash, and changed the timer so the game runs twice as fast
Bots load into all DeathMatch maps. (They do not do anything but stand there, as their behavior as of now was created for Capture The Flag) Fixed bug associated with environmental deaths.
d3xp being tracked.
cleaned up unnecessary python importing (my bad)
# Conflicts: # buddybots/botPaks/Sample.pk4 # d3xp/afiBots-AASMaps.pk4 # d3xp/afiBots-defpak.pk4 # d3xp/botPaks/Sample.pk4 # neo/d3xp/MultiplayerGame.cpp
…ontains DefenderBot, Robohobo, and DummyBot. Update made to SampleBot.def to make the UI name a single string.
…bots for proper testing.
…ectrum. Updated Robohobo to AssaultBot.
…aptures and frag points. A win counter has also been placed in. Fixed a problem where the speed of bots stayed at 160 instead of being set down to 127.
…to run/walk in the python scripts.
Slight bug with armor colors not being consistent with teams. Will fix next.
Teams loading with correct colors and stay on teams throughout map cycles. Disconnection creates issue with wrong teams during warm-up. Low priority issue for later, as we are already getting rid of warm-up.
…d of an idString which solved the python conversion problem.
…s and item/weapons updated in doc.
…doom scoring state and gui.
…, and Printallbots functionality added to the game.
# Conflicts: # d3xp/afiBots-AASMaps.pk4 # d3xp/botPaks/Sample.pk4 # neo/d3xp/MultiplayerGame.cpp
…buddybots_ctf # Conflicts: # neo/d3xp/Game_local.cpp # neo/d3xp/bot/BotManager.cpp # neo/d3xp/bot/BotPlayer.cpp # neo/d3xp/gamesys/SysCmds.cpp
# Conflicts: # neo/d3xp/bot/BotManager.cpp # neo/d3xp/gamesys/SysCmds.cpp
…dybots into buddybots_Dylan # Conflicts: # neo/d3xp/MultiplayerGame.cpp
# Conflicts: # d3xp/afiBots-AASMaps.pk4 # d3xp/botPaks/Sample.pk4 # neo/d3xp/MultiplayerGame.cpp
# Conflicts: # d3xp/botPaks/Sample.pk4 # neo/d3xp/Game_local.cpp # neo/d3xp/bot/BotManager.cpp # neo/d3xp/bot/BotPlayer.cpp # neo/d3xp/gamesys/SysCmds.cpp
# Conflicts: # d3xp/afiBots-AASMaps.pk4 # neo/d3xp/MultiplayerGame.cpp # neo/d3xp/bot/BotManager.cpp # neo/d3xp/gamesys/SysCmds.cpp
…isplaying properly.
…bots into buddybots_ctf # Conflicts: # neo/d3xp/MultiplayerGame.cpp # neo/d3xp/bot/BotManager.cpp
…he gui to access the loaded bot list. Tracking mainmenu gui now.
… teams win count. Made an edit to the SampleBot.pk4 to have all the naming conventions the same.
…ved maps. Addition made to botplayer to be able to save a previous entity.
Menu With Add Bot and Add Team pop ups working but no functionality yet.
Funtionality for adding and removing bot through gui is implemented and working
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