Loading local image files #859
Replies: 8 comments 7 replies
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try composing a file url, something like: you can get started by dragging a texture to your patch then copying the url and start composing from this |
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Thank you, @steam0r ! The file:// prefix fixed it! |
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But then I saved the project file and it stopped working !? |
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It started giving the same error message as before. |
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Weird, right? The path should be as the node on the right ( file:\ ) |
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Tried forward and backward slashes. Same result. |
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I deleted the file:// bit from the path, then it worked. Then typed the file:// again on the string. Then I quit cables and when opening the file, it's broken again. Do you still want the .cables file? |
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Great! Thank you very much, @steam0r !! |
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Using cables standalone, is this the right way to load local images?
I need to compose the path and then dynamically load the chosen images from a different paths in the file system.
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