Combine Textures 32 bit? And Imagae compose ? #306
felipeinfantino
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Hi,
Im feeding a 32 bit image to the Combine Textures and it converts it to 8 bit. Is this a bug or is just implemented that way?
32 Bit Feed:
8 Bit out:
Additionally I put the Combine Textures below the imageCompose (also tried with a DrawImage below the imageCompose) and the Image Compose was not sending any output. It only worked if I put ImageCompose -> Combine Textures -> DrawImage . It seemed just weird that the Combine Textures was not passing nothing to the image compose when it was below. Is this a bug or is just implemented that way?
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