glb files not loading on fxhash sandbox #289
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I made a patch on cables.gl for fxhash using the fxhash op. The patch involved the randomization of a series of .glb assets. |
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Replies: 2 comments 24 replies
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This is in their guide: https://www.fxhash.xyz/doc/artist/guide-publish-generative-token Network requests And their size limit is 30mb so you're limited on what you can do with 3d models. The best case would be to port a shader from ShaderToy of something that is similar and modify it to fit your style and subject matter and do it all in code. I'm working on a project and doing something that is probably similar to what you're doing, the only way I figured to do it is to use morph targets. It should work for me because I'm randomizing a single and quite simple model, but the problem is that we can't change the value property for morph targets in Cables.gl, so regrettably, I've had to use BabylonJS instead which has easy support for it. |
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putting this in a new answer as its more consice: fxhash for some reason has a bug with/does not allow loading assets from urls that have parameters ( this leads to some ops not working properly, in this case GltfScene. it works fine though in their preview DURING MINTING. there seems to be a difference on what they actually do there. thanks to @VoidBoy for the help and directions! |
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putting this in a new answer as its more consice:
fxhash for some reason has a bug with/does not allow loading assets from urls that have parameters (
?some=param
) IN THEIR SANDBOX.this leads to some ops not working properly, in this case GltfScene.
it works fine though in their preview DURING MINTING. there seems to be a difference on what they actually do there.
so if you encounter something like this in sandbox. try minting it and using that preview.
thanks to @VoidBoy for the help and directions!