PBR/Phong renders underlying stuff differently while using vertex displace #150
jaalibandar
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Trying to use PBR/Phong on a rectangle displaced with vertexdispacement - should get the same result but that's not the case.
As pointed out by AMajesticSeaFlapFlap removing the transform solves the issue + actually needs unmodified normal as input
Patch to show the bug
https://cables.gl/p/omnvIX
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