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PBR improvements #3225
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environment rotation? |
microsurface interreflections seem to work https://dev.cables.gl/p/QbcBoY |
added the tonemapping operators from https://github.com/BabylonJS/Babylon.js/blob/5e6321d887637877d8b28b417410abbbeb651c6e/src/Shaders/tonemap.fragment.fx |
made tangent space from mesh default option, removed Gram-Schmidt. I think exposing this option did only help in a tiny amount of cases and leads to more confusion than what its worth. |
added code for spot/directional/point lights. radius doesnt work properly on specular part yet it seems. |
added rotation parameter to IBL precompute @tastez . exposed as values from 0-1, not sure if 0-360 would be more intuitive. |
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yes for testing on dev use precompute IBL v2 until the updated OP is pushed |
it is pushed to dev now, compiled changelog here: #990 (comment) |
Shadows and Rotate in PBR Environment can produce issues - pbr_rotate_shadow.mp4PBR Environment texture size sometimes doesnt update until you rotate texture pbr_rotate_size.mp4invited @AMajesticSeaFlapFlap to this test patch https://dev.cables.gl/edit/5IYNw- |
lightmap support and clear coat added in #3555 |
to track future improvements/fixes for the PBR material/IBL OP
fix tangent space generation for cables/display a warning that meshes with normal maps will require exported tangentsautomatically enable use mesh tangents/binormals if a normal map is connectedThe text was updated successfully, but these errors were encountered: