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Whilst the build folder does exist the build still fails with the following error Could not emit 'obj/linux-x64/build/ray_c3.o': File could not be opened.
The aforementioned behaviour does not happen if only a file name is given.
# c3c compile libs/raylib/raylib.c3i libs/clay/clay.c3 libs/clay/clay-raylib-renderer.c3 src/main.c3 -l libs/clay/libclay.a -l libs/raylib/libraylib.a --cc gcc -Oz -o main --threads 12
# Program linked to executable 'main'.
The text was updated successfully, but these errors were encountered:
On 0c33b78a2f97a1cbe12c2cdf97595020f101dad2, again:
c3c compile src/main.c3 src/sprites.c3 libs/raylib/raylib.c3i \
-l libs/raylib/libraylib.a \
--cc gcc \
-Oz \
-o build/ray_c3 \
--threads 12
Could not emit '.build/obj/linux-x64/build/ray_c3.o': File could not be opened
There seems to be a regression on the
-o
option for thecompile
command.The -o no longer accepts a path containing a folder.
The version
The issue
Whilst the build folder does exist the build still fails with the following error
Could not emit 'obj/linux-x64/build/ray_c3.o': File could not be opened
.The aforementioned behaviour does not happen if only a file name is given.
The text was updated successfully, but these errors were encountered: