Auto-import from gradle using sbt-android-gradle
NOTE: 1.6.0 is the last version published using
addSbtPlugin("com.hanhuy.sbt" % "android-sdk-plugin" % "1.6.0")
,
all future updates can be accessed by using
addSbtPlugin("org.scala-android" % "sbt-android" % VERSION)
This is an easy-to-use plugin for existing and newly created android projects. It requires SBT 0.13.8+
The plugin supports all android projects configurations. 3rd party libraries
can be included by placing them in libs
, or they can be added by using sbt's
libraryDependencies
feature. This build plugin is 100% compatible with
the standard Android build system due to the use of the same underlying
com.android.tools.build:builder
implementation.
NOTE: proguard 5.1 does not like old versions of scala. Projects that wish
to use Proguard 5.1 or newer with Scala should use scalaVersion := "2.11.5"
or newer. For compatible scala projects and java-based projects which wish to
use proguard 5.1 (to fix issues around generic types being removed from
base-classes) a workaround is to add this setting into your build.sbt
:
proguardVersion := "5.1"
.
See proguard bug #549 and
SI-8931
NOTE: support-v4 22.2.x triggers compilation errors, see #173 and SI-7741
The first line of support is reading this README, beyond that, help can be found on the #sbt-android IRC channel on Freenode, or the scala-android/sbt-android gitter
- A growing collection of tests can be found under sbt-test/android-sdk-plugin/. These projects are examples of how to use the plugin in various configurations.
- Testing the plugin can be run via
sbt scripted
, they require a device or emulator to be running in order to pass. - All tests have auto-generated
build.properties
andauto_plugins.sbt
files that set the current version of sbt and the sbt-android to use for testing.
-
Install sbt (from scala-sbt.org or use your local packaging system like macports, brew, etc.)
- (OPTIONAL) Install the plugin globally by adding the following line
in the file
~/.sbt/0.13/plugins/android.sbt
:
addSbtPlugin("org.scala-android" % "sbt-android" % "1.7.1")
- (OPTIONAL) Install the plugin globally by adding the following line
in the file
-
Set the environment variable
ANDROID_HOME
pointing to the path where the Android SDK is installed. IfANDROID_HOME
is not set, an Android SDK will be installed automatically at~/.android/sbt/sdk
. If any components are missing from your SDK, they will be installed automatically.- (OPTIONAL) Set
ANDROID_NDK_HOME
if NDK building is desired and an NDK already installed. If neither are set, or an NDK is not installed, an NDK will be installed to~/.android/sbt/sdk/ndk-bundle
automatically if an NDK build is detected (Android.mk and friends)
- (OPTIONAL) Set
-
(N/A if globally configured) Create a directory named
project
within your project and add the fileproject/plugins.sbt
, in it, add the following line:addSbtPlugin("org.scala-android" % "sbt-android" % "1.7.1")
-
Create a new android project using
gen-android
if the plugin is installed globally- Instead of creating a new project, one can also do
sbt gen-android-sbt
to make sure everything is properly setup in an existing project.
- Instead of creating a new project, one can also do
-
Create or edit the file named
build.sbt
and add the following line, (automatically performed if usinggen-android
) :enablePlugins(AndroidApp)
-
(OPTIONAL) Select the target platform API you're building against in
build.sbt
, if not selected, the newest available will be selected automatically:// for Android 7.0, Nougat, API Level 24: platformTarget := "android-24"
The Android Developer pages provides a list of applicable version codes.
-
Now you will be able to run SBT, some available commands in sbt are:
compile
- Compiles all the sources in the project, java and scala
- Compile output is automatically processed through proguard if there are any Scala sources, otherwise; it can be enabled manually.
android:package-release
- Builds a release APK and signs it with a release key if configured
android:package-debug
- Builds a debug APK and signs it using the debug key
android:package
- Builds an APK for the project of the last type selected, by default
debug
- Builds an APK for the project of the last type selected, by default
android:test
- run instrumented android unit tests
android:install
- Install the application to device
android:run
- Install and run the application on-device
android:uninstall
- Uninstall the application from device
- Any task can be repeated continuously whenever any source code changes
by prefixing the command with a
~
.~ android:package-debug
will continuously build a debug build any time one of the project's source files is modified.
-
If you want
sbt-android
to automatically sign release packages add the following lines tolocal.properties
(or any file.properties of your choice that you will not check in to source control):key.alias: KEY-ALIAS
key.alias.password: PASSWORD
(optional, defaults tokey.store.password
)key.store: /path/to/your/.keystore
key.store.password: KEYSTORE-PASSWORD
key.store.type: pkcs12
(optional, defaults tojks
)
-
IDE integration
- The recommended IDE is IntelliJ, not Android Studio. However Android Studio can be used with some massaging (i.e install the Scala Plugin).
- When loading a project into IntelliJ, it is required that the
Android Support
andScala
plugins are installed. - To ensure proper building, configure the IDE
Run
command to execute an SBTandroid:package
task instead ofMake
(remove the make entry); this is found underRun Configurations
. - The SBT plugin for IntelliJ is the one from orfjackal/idea-sbt-plugin.
- The
Scala
plugin is still required for non-Scala projects in order to edit sbt build files from inside the IDE. - IntelliJ 14 and newer now includes native support for importing projects
from
sbt-android
. The process generally works well, however there are still several caveats:- The
idea-sbt-plugin
is still required to actually perform the build aar
resources do not show up in editor or autocomplete automatically- They can be added manually, but must be added everytime the project is refreshed from SBT (SBT toolwindow -> Refresh)
- To add:
Project Structure
->Modules
->+
->Import Module
$HOME/.android/sbt/exploded-aars/AAR-PACKAGE-FOLDER
Create from existing sources
Next
all the until to theFinish
button, finish.- Go to the
Dependencies
tab for the Module you want to be able to access the AAR resources, click+
->Module Dependency
- Select the newly added AAR module above, and it will now be visible.
- Steps 5 and 6 will need to be repeated any time the build description is refreshed (SBT toolwindow -> refresh)
- This has been fixed by
JetBrains/sbt-structure#42
- Until it gets merged, can download
sbt-structure-0.13.jar
from the test case and place it into
$HOME/.IntelliJVERSION/config/plugins/scala/launcher/sbt-structure-0.13.jar
- Until it gets merged, can download
sbt-structure-0.13.jar
from the test case and place it into
- The
-
Consuming apklib and aar artifacts from other projects
- Optionally use
apklib()
oraar()
- specifying
apklib()
andaar()
is only necessary if the pom packaging for the dependency is notapklib
oraar
- specifying
libraryDependencies += aar("groupId" % "artifactId" % "version", "optionalArtifactFilename")
- Basically, wrap the typical dependency specification with either apklib() or aar() to consume the library
- If aars or apklibs are duplicately included in a multi-project build,
specify
transitiveAndroidLibs := false
apklib
andaar
that transitively depend onapklib
andaar
will automatically be processed. To disable settransitiveAndroidLibs := false
- Sometimes library projects and apklibs will incorrectly bundle
android-support-v4.jar, to rectify this, add this setting, repeat for any
other incorrectly added jars:
unmanagedJars in Compile ~= { _ filterNot (_.data.getName startsWith "android-support-v4") }
- Optionally use
-
Using the google gms play-services aar:
libraryDependencies += "com.google.android.gms" % "play-services" % "VERSION"
-
Generating aar artifacts
- To specify that your project will generate and publish either an
aar
artifact simply change theenablePlugins(AndroidApp)
line toenablePlugins(AndroidLib)
- To specify that your project will generate and publish either an
-
Multi-project builds
- See multi-project build examples in the test cases for an example of configuration.
- All sub-projects in a multi-project build must specify
exportJars := true
. Android projects automatically set this variable. - When using multi-project builds in Scala, where library projects have
scala code, but the main project(s) do(es) not, you will need to specify
that proguard must run. To do this, the following must be set for each
main project:
proguardScala := true
-
Configuring
sbt-android
by editingbuild.sbt
- Add configuration options according to the sbt style:
useProguard := true
to enable proguard. Note: if you disable proguard for scala, you must specify uses-library on a pre-installed scala lib on-device or enable multi-dex.
- Configurable keys can be discovered by typing
android:<tab>
at the sbt shell
- Add configuration options according to the sbt style:
-
Configuring proguard, some options are available
proguardOptions ++= Seq("-keep class com.foo.bar.Baz")
- will tell proguard not to obfuscute nor optimize code (any valid proguard option is usable here)
-
proguardConfig ...
can be used to replace the entire proguard config included with sbt-android- To allow obfuscation:
proguardConfig -= "-dontobfuscate"
- To allow optimization:
proguardConfig -= "-dontoptimize"
- To allow obfuscation:
-
On-device testing, use
android:test
and see Android Testing Fundamentals -
Unit testing with robolectric and Junit (use the
test
task), see how it works in the robo-junit-test test case- Be sure to set
fork in Test := true
otherwise the classloading black magic in robolectric will fail.
- Be sure to set
-
Device Management
- The commands
devices
anddevice
are implemented. The former lists all connected devices. The latter command is for selecting a target device if there is more than one device. If there is more than one device, and no target is selected, all commands will execute against the first device in the list. android:install
,android:run
andandroid:test
are tasks that can be used to install, run and test the built apk on-device, respectively.
- The commands
-
Full list of
sbt-android
added commands, all commands have full tab completion when possible.adb-ls <path>
adb-cat <file>
adb-rm <file>
adb-pull <file> [destination]
adb-push <file> <destination>
adb-shell <command>
adb-runas <command>
adb-kill[/project]
logcat [-p pid] [-s tags] [options...]
logcat-grep [-p pid] [regex]
pidcat[/project] [partial pkg] [TAGs...]
pidcat-grep[/project] [partial pkg] [regex]
gen-android <package> <name>
gen-android-sbt
device <serial>
devices
adb-screenon
adb-wifi
adb-reboot [recovery|bootloader]
variant[/project] [buildType] [flavor]
variant-reset[/project]
android-install <package>
android-update <all|package>
android-license <license-id>
autolibs
do not properly processaar
resources. If anything in anautolib
uses resources from such a library, the answer is to create a standard multi-project build configuration rather than utilizeautolibs
.autolibs
can be disabled by manually configuringlocalProjects
- androidTest cannot be written in scala if one wants to use junit4 annotations.
a workaround is possible if setting
minSdkVersion
to21
is ok. With minSdk set to 21, also setdexMulti := true
anduseProguardInDebug := false
to bypass proguard. This will allow junit4 tests written in scala to function.