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I was wondering if anyone else is thinking about flutter in terms of the UX when you have multiple screens.
On desktop it’s often that the user has dual screens provided by the OS and it would be useful to detect this at the Os level.
Once detected you may want to then support advanced UX things like dragging and dropping between screens , custom docking scenarios etc
Flutter is going to likely have a place on all devices from mobiles to embedded and new and unusual interaction experiences will emerge I feel and I would really like to hear everyone’s thoughts as I am wanting to extend this package to support these ideas and experiments
The text was updated successfully, but these errors were encountered:
We (Microsoft) are contributing a number of changes to Flutter to support foldables (which encompasses dual-screen devices). We announced this work during the Engage keynote and are close to submitting the initial PRs. I encourage you to watch our session on the 25th to learn more and see if this will help with what you are wanting to do, if not let us know, maybe we can extend the framework even more to support multiple screens. https://t.co/dZTiGDolsF
I was wondering if anyone else is thinking about flutter in terms of the UX when you have multiple screens.
On desktop it’s often that the user has dual screens provided by the OS and it would be useful to detect this at the Os level.
Once detected you may want to then support advanced UX things like dragging and dropping between screens , custom docking scenarios etc
Flutter is going to likely have a place on all devices from mobiles to embedded and new and unusual interaction experiences will emerge I feel and I would really like to hear everyone’s thoughts as I am wanting to extend this package to support these ideas and experiments
The text was updated successfully, but these errors were encountered: