-
Notifications
You must be signed in to change notification settings - Fork 27
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Reset timestamp after popup transition is done #84
Comments
Thank you for the report. Could you please describe the scenario in more detail?
|
@britzl, Hi. Yes, both are monarch screen. Let me describe in details: A - this is the simple screen Set in A "timestep below popup" to 0 to make it paused when B is opened.
So, game is unpaused 1 second earlier than we expect (or maybe only me :) ) I found the workaround: |
Thank you. That clarifies the issue. It seems to me that I should change the logic in Monarch to reset the timestep after the animation has finished. |
Yes, I think it's more natural and intuitive/correct. Thank you! |
There are no possibility to set timestamp to 0 using monarch because it resets it each time.
In that case game run 0.5 - 1 sec (depending on popup back transition duration) and I don't know how to avoid this.
The text was updated successfully, but these errors were encountered: