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bridge. v2.2.0 - "Dispenser" ships with our new compiler called Dash and support for the latest Minecraft Beta. As always, thanks to everyone who made this release possible and to the people who tested this release by using our nightly build.
Features:
Improved .mcfunction Highlighter
bridge. now properly supports highlighting selector arguments and bracket pair colorization now works within .mcfunction and .molang files.
Support Variable Pack Paths
bridge. now respects the pack paths defined within your project config.
Updated Data to Latest Beta
bridge.'s data has been updated to the latest Minecraft Bedrock Beta.
Support for /loot command
Support for /damage command
New experimental gameplay toggle: "The Wild Update"
.bbmodel Texture Location Chooser
You can now choose where to save textures from .bbmodel files.
Better TGA Support
Thanks to @jasonjgardner for implementing support for previewing .tga textures within bridge.
New Locales
Thanks to @toka7290 for adding Japanese translations and @MiemieMethod for updating the Chinese Simplified translations.
Find in Folder
It is now possible to search for text within specific folders.
Short Name Generation
Client entity files now generate proposals for short names for animations, render controllers textures etc.
Better JSON UI Support
Thanks to @KalmeMarq for contributing this new & dramatically improved JSON schema.
Open in Split Screen
There's a new "Open in Split Screen" and a new "Open File" action upon right-clicking a file.
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bridge. v2.2.0 - "Dispenser" ships with our new compiler called Dash and support for the latest Minecraft Beta. As always, thanks to everyone who made this release possible and to the people who tested this release by using our nightly build.
Features:
Improved .mcfunction Highlighter
bridge. now properly supports highlighting selector arguments and bracket pair colorization now works within
.mcfunction
and.molang
files.Support Variable Pack Paths
bridge. now respects the pack paths defined within your project config.
Updated Data to Latest Beta
bridge.'s data has been updated to the latest Minecraft Bedrock Beta.
/loot
command/damage
command.bbmodel Texture Location Chooser
You can now choose where to save textures from
.bbmodel
files.Better TGA Support
Thanks to @jasonjgardner for implementing support for previewing
.tga
textures within bridge.New Locales
Thanks to @toka7290 for adding Japanese translations and @MiemieMethod for updating the Chinese Simplified translations.
Find in Folder
It is now possible to search for text within specific folders.
Short Name Generation
Client entity files now generate proposals for short names for animations, render controllers textures etc.
Better JSON UI Support
Thanks to @KalmeMarq for contributing this new & dramatically improved JSON schema.
Open in Split Screen
There's a new "Open in Split Screen" and a new "Open File" action upon right-clicking a file.
bridge. Predictions (#105)
We have brought back bridge. Predictions to our tree editor making it even easier to create Minecraft add-ons.
Custom Command Updates
It is now possible to create custom commands that reference other custom commands (e.g. a custom
/execute
command).Changes:
.mcfunction
files.mcfunction
files after selecting json, block state or score data completion itemminecraft:forced_features
biome componenthide_armor
within client entity schemainlineSourceMap
option to TypeScript plugin (Thanks to @aexer0e)match_tool
conditionminecraft:is_saddled
and similar components.zip
files (Import project doesnt accept .zip files #221)smithing_table
recipe taggenerated_with
fieldFixes:
on_open_commands
/on_close_commands
.molang
files#/
sourceBlock()
hookcompilerMode
API for blocksminecraft:biome_filter
auto-completionsfinalizeBuild
hook when plugins don't implement it correctlybasic_render_parameters
within particle preset.mcaddon
fileconfig.json
file would disappear after editing itcom.mojang
syncing not working properlyThis discussion was created from the release v2.2.0 - "Dispenser".
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