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MainMenuManager.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class MainMenuManager : MonoBehaviour
{
[SerializeField]
private Button m_StartButton;
[SerializeField]
private Button m_LoadButton;
[SerializeField]
private Button m_CreditsButton;
// Start is called before the first frame update
void Start()
{
if (GameManager.Instance.HasSavedGame())
{
m_LoadButton.interactable = true;
}
else
{
m_LoadButton.interactable = false;
}
m_StartButton.onClick.AddListener(() =>
{
GameManager.Instance.StartNewGame();
});
m_LoadButton.onClick.AddListener(() =>
{
GameManager.Instance.LoadSavedGame();
});
m_CreditsButton.onClick.AddListener(() =>
{
GameManager.Instance.LoadScene("Credits");
});
}
// Update is called once per frame
void Update()
{
}
}