Skip to content

Commit 4676b78

Browse files
committed
clang format
1 parent 305320d commit 4676b78

File tree

2 files changed

+8
-8
lines changed

2 files changed

+8
-8
lines changed

src/controller/controldevice/controller/mapping/factories/RumbleMappingFactory.cpp

+2-2
Original file line numberDiff line numberDiff line change
@@ -63,8 +63,8 @@ std::shared_ptr<ControllerRumbleMapping> RumbleMappingFactory::CreateRumbleMappi
6363

6464
for (int32_t button = SDL_CONTROLLER_BUTTON_A; button < SDL_CONTROLLER_BUTTON_MAX; button++) {
6565
if (SDL_GameControllerGetButton(controller, static_cast<SDL_GameControllerButton>(button))) {
66-
mapping = std::make_shared<SDLRumbleMapping>(portIndex, DEFAULT_LOW_FREQUENCY_RUMBLE_PERCENTAGE,
67-
DEFAULT_HIGH_FREQUENCY_RUMBLE_PERCENTAGE);
66+
mapping = std::make_shared<SDLRumbleMapping>(portIndex, DEFAULT_LOW_FREQUENCY_RUMBLE_PERCENTAGE,
67+
DEFAULT_HIGH_FREQUENCY_RUMBLE_PERCENTAGE);
6868
break;
6969
}
7070
}

src/controller/controldevice/controller/mapping/sdl/SDLRumbleMapping.cpp

+6-6
Original file line numberDiff line numberDiff line change
@@ -15,17 +15,17 @@ SDLRumbleMapping::SDLRumbleMapping(uint8_t portIndex, uint8_t lowFrequencyIntens
1515

1616
void SDLRumbleMapping::StartRumble() {
1717
for (const auto& [instanceId, gamepad] :
18-
Context::GetInstance()->GetControlDeck()->GetConnectedPhysicalDeviceManager()->GetConnectedSDLGamepadsForPort(mPortIndex))
19-
{
18+
Context::GetInstance()->GetControlDeck()->GetConnectedPhysicalDeviceManager()->GetConnectedSDLGamepadsForPort(
19+
mPortIndex)) {
2020
SDL_GameControllerRumble(gamepad, mLowFrequencyIntensity, mHighFrequencyIntensity, 0);
21-
}
21+
}
2222
}
2323

2424
void SDLRumbleMapping::StopRumble() {
2525
for (const auto& [instanceId, gamepad] :
26-
Context::GetInstance()->GetControlDeck()->GetConnectedPhysicalDeviceManager()->GetConnectedSDLGamepadsForPort(mPortIndex))
27-
{
28-
SDL_GameControllerRumble(gamepad, 0, 0, 0);
26+
Context::GetInstance()->GetControlDeck()->GetConnectedPhysicalDeviceManager()->GetConnectedSDLGamepadsForPort(
27+
mPortIndex)) {
28+
SDL_GameControllerRumble(gamepad, 0, 0, 0);
2929
}
3030
}
3131

0 commit comments

Comments
 (0)