Commit 09f9d6c 1 parent 36f114c commit 09f9d6c Copy full SHA for 09f9d6c
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5 files changed +0
-125
lines changed Original file line number Diff line number Diff line change @@ -235,8 +235,6 @@ set(Source_Files__Window__Gui
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${CMAKE_CURRENT_SOURCE_DIR} /window/gui/Gui.cpp
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${CMAKE_CURRENT_SOURCE_DIR} /window/gui/InputEditorWindow.h
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${CMAKE_CURRENT_SOURCE_DIR} /window/gui/InputEditorWindow.cpp
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- ${CMAKE_CURRENT_SOURCE_DIR} /window/gui/InputViewer.h
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- ${CMAKE_CURRENT_SOURCE_DIR} /window/gui/InputViewer.cpp
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${CMAKE_CURRENT_SOURCE_DIR} /window/gui/GameOverlay.cpp
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${CMAKE_CURRENT_SOURCE_DIR} /window/gui/GameOverlay.h
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${CMAKE_CURRENT_SOURCE_DIR} /window/gui/Fonts.h
Original file line number Diff line number Diff line change @@ -68,7 +68,6 @@ namespace LUS {
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Gui::Gui (std::shared_ptr<GuiWindow> customInputEditorWindow) : mNeedsConsoleVariableSave (false ) {
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mGameOverlay = std::make_shared<GameOverlay>();
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- mInputViewer = std::make_shared<InputViewer>();
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AddGuiWindow (std::make_shared<StatsWindow>(" gStatsEnabled" , " Stats" ));
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if (customInputEditorWindow == nullptr ) {
@@ -452,7 +451,6 @@ void Gui::DrawMenu() {
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}
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GetGameOverlay ()->Draw ();
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- GetInputViewer ()->Draw ();
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}
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void Gui::ImGuiBackendNewFrame () {
@@ -825,10 +823,6 @@ std::shared_ptr<GameOverlay> Gui::GetGameOverlay() {
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return mGameOverlay ;
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}
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- std::shared_ptr<InputViewer> Gui::GetInputViewer () {
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- return mInputViewer ;
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- }
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-
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void Gui::SetMenuBar (std::shared_ptr<GuiMenuBar> menuBar) {
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mMenuBar = menuBar;
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Original file line number Diff line number Diff line change 14
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#include " controller/deviceindex/ControllerReorderingWindow.h"
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#include " window/gui/IconsFontAwesome4.h"
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#include " window/gui/GameOverlay.h"
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- #include " window/gui/InputViewer.h"
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#include " window/gui/StatsWindow.h"
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#include " window/gui/GuiWindow.h"
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#include " window/gui/GuiMenuBar.h"
@@ -81,7 +80,6 @@ class Gui {
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bool SupportsViewports ();
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std::shared_ptr<GuiWindow> GetGuiWindow (const std::string& name);
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std::shared_ptr<GameOverlay> GetGameOverlay ();
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- std::shared_ptr<InputViewer> GetInputViewer ();
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void SetMenuBar (std::shared_ptr<GuiMenuBar> menuBar);
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std::shared_ptr<GuiMenuBar> GetMenuBar ();
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void LoadTexture (const std::string& name, const std::string& path);
@@ -110,7 +108,6 @@ class Gui {
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ImGuiIO* mImGuiIo ;
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bool mNeedsConsoleVariableSave ;
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std::shared_ptr<GameOverlay> mGameOverlay ;
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- std::shared_ptr<InputViewer> mInputViewer ;
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std::shared_ptr<GuiMenuBar> mMenuBar ;
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std::map<std::string, GuiTexture> mGuiTextures ;
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std::map<std::string, std::shared_ptr<GuiWindow>> mGuiWindows ;
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