- Separate presentation and logic (e.g., don't print in any of the choice steps)
- Text-wrap more of the exposition
- Better clues & better clueing of what you're supposed to do
- Additional stolen items
- Allow for different villain gender - perhaps look at Danielle Sucher's regendering Chrome plugin for ideas
- Maybe use a graph database for the cities -- or a dict?
- Add difficulty levels - eventually initiate player in a non-Independence city
- Figure out if I can match wordwrapping to size of player's terminal?
- Change lists of destinations to SETS?!
- Add a conception of "time" so that it makes sense for the player to have to make a choice: take the time to visit multiple clue sources within one city, or potentially skip useful information to catch up to the villain faster
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