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CHANGELOG.md

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Changelog

All notable changes to this project will be documented in this file.

The format is loosely based on Keep a Changelog.

[1.2] - 2021-10-29

Fixed

  • Fixed map not being compiled with clip brushes (oops)
  • Fixed up bounce triggers on 1st jump (stickies were bouncing when shot at edge)
  • Fixed some inconsistent texturing

Changed

  • Moved directories of sounds, so that they will be affected by snd_musicvolume (and snd_ambientvolume if we add that) in a future code update

Added

  • Added the hexagonal holographic texture in spawnroom to denote player bounds

[1.1] - 2021-10-26

Fixed

  • Marked more teleports as being fail teleports
  • Fixed nodraw-like issue on jump 3 for DX9
  • Fixed checkpoints 8 and 9 being reversed

Changes

  • Removed texture dependencies on Portal 2
  • Made 1st jump trim illusionary, making a starting strategy much easier/less annoying

[1.0] - 2021-10-25

Initial full release.