All notable changes to this project will be documented in this file.
The format is loosely based on Keep a Changelog.
- Fixed map not being compiled with clip brushes (oops)
- Fixed up bounce triggers on 1st jump (stickies were bouncing when shot at edge)
- Fixed some inconsistent texturing
- Moved directories of sounds, so that they will be affected by snd_musicvolume (and snd_ambientvolume if we add that) in a future code update
- Added the hexagonal holographic texture in spawnroom to denote player bounds
- Marked more teleports as being fail teleports
- Fixed nodraw-like issue on jump 3 for DX9
- Fixed checkpoints 8 and 9 being reversed
- Removed texture dependencies on Portal 2
- Made 1st jump trim illusionary, making a starting strategy much easier/less annoying
Initial full release.