-
Notifications
You must be signed in to change notification settings - Fork 0
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
bot1.lua #1
Comments
-- Initializing global variables to store the latest game state and game host process. Logs = Logs or {} colors = { function addLog(msg, text) -- Function definition commented for performance, can be used for debugging -- Checks if two points are within a given range. -- Decides the next action based on player proximity and energy. for target, state in pairs(LatestGameState.Players) do if player.energy > 5 and targetInRange then -- Handler to print game announcements and trigger game state updates. -- Handler to trigger game state updates. -- Handler to automate payment confirmation when waiting period starts. -- Handler to update the game state upon receiving game state information. -- Handler to decide the next best action. -- Handler to automatically attack when hit by another player. |
No description provided.
The text was updated successfully, but these errors were encountered: