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chessington-js

Starter project for a chess-based TDD exercise

Install with npm install Run tests with npm test Start program with npm start. This will host a server on localhost:3000

Guide to the code

Board

When a board is created it initialises a 2-dimensional array of length 8. That is, an array of 8 arrays, where each array inside has a length of 8.

These represent rows and columns.

So, to select the first row you can do let row1 = board[0] And to get the second square of that row: let square = row1[1] Or, in shorthand: let square = board[0][1]

Board then has the following methods to use: setPiece(square, piece) places the given piece on a square returns nothing. getPiece(square) returns the piece on a given square, if one is there. findPiece(pieceToFind) will return the square that the piece is on, if it is on the board. movePiece(fromSquare, toSquare) will move the piece on the fromSquare to the toSquare.

Square

Squares have two properties: row and col.

Squares can be made one of two ways (I'm not really sure why...) let square1 = Square.at(0,1) OR let square2 = new Square(0,1) These are equal. You can check like this: square1.equals(square2). This will return a boolean (in this case, true.)

Pieces

pieces have one method: getAvailableMoves(board). This method must be given the current board (so that it can know which moves are available!) it returns an array, which is a list of Squares that are available to be moved to.

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  • JavaScript 96.7%
  • HTML 2.9%
  • CSS 0.4%