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JStick.js
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JStick.js
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/*
## ###### ######## #### ###### ## ##
## ## ## ## ## ## ## ## ##
## ## ## ## ## ## ##
## ###### ## ## ## #####
## ## ## ## ## ## ## ##
## ## ## ## ## ## ## ## ## ##
###### ###### ## #### ###### ## ##
*/
var JStick = function(TRANSMITTER) {
console.log('Made a new JStick object');
this.TRANSMITTER = TRANSMITTER;
var label = new createjs.Text("JStick", "bold 14px Lato", "#FFF");
var switchRadius = 40;
label.textAlign = "center";
label.y -= 7;
var joyStick = new createjs.Shape();
joyStick.graphics.setStrokeStyle(2).beginStroke("black").beginFill("black").drawCircle(0, 0, switchRadius);
joyStick.name = "joyStick";
var draggableJStick = new createjs.Container();
draggableJStick.x = draggableJStick.y = 20;
draggableJStick.addChild(joyStick, label);
draggableJStick.setBounds(0, 0, switchRadius+switchRadius, switchRadius+switchRadius);
draggableJStick.name = "draggableJStick";
STAGE.addChild(draggableJStick);
STAGE.update();
var jStickLocations = TRANSMITTER.getJSticks();
var txContainer = TRANSMITTER.getContainer();
for(var i=0;i<jStickLocations.length;i++){
jStickLocations[i].alpha = 0.1;
}
STAGE.update();
//DRAG FUNCTIONALITY =====================
draggableJStick.on("pressmove", function(evt) {
evt.currentTarget.x = evt.stageX; //These actually enable me to move the switch around the page.
evt.currentTarget.y = evt.stageY;
STAGE.update(); //much smoother because it refreshes the screen every pixel movement instead of the FPS set on the Ticker
var l = jStickLocations.length;
for (var i = 0; i < l; i++) {
var child = jStickLocations[i];
var pt = child.globalToLocal(STAGE.mouseX, STAGE.mouseY);
if (STAGE.mouseInBounds && intersect(draggableJStick,child)) {
child.alpha = 0.1;
} else {
child.alpha = 1;
}
}
});
//Mouse UP and SNAP====================
draggableJStick.on("pressup", function(evt) {
var l = jStickLocations.length;
for (var i = 0; i < l; i++) {
var child = jStickLocations[i];
var bounds = child.getBounds();
var pt = child.globalToLocal(STAGE.mouseX, STAGE.mouseY);
if (STAGE.mouseInBounds && intersect(draggableJStick,child)) {
draggableJStick.x = bounds.x + txContainer.x + (TRANSMITTER.jStickWidth / 2);
draggableJStick.y = bounds.y + txContainer.y + (TRANSMITTER.jStickHeight / 2);
child.alpha=0;
STAGE.update();
}
child.alpha = 0;
STAGE.update();
}
});
}
//Tests if two objects are intersecting
//Sees if obj1 passes through the first and last line of its
//bounding box in the x and y sectors
//Utilizes globalToLocal to get the x and y of obj1 in relation
//to obj2
//PRE: Must have bounds set for each object
//Post: Returns true or false
function intersect(obj1, obj2) {
var objBounds1 = obj1.getBounds().clone();
var objBounds2 = obj2.getBounds().clone();
var pt = obj1.globalToLocal(objBounds2.x, objBounds2.y);
var h1 = -(objBounds1.height / 2 + objBounds2.height);
var h2 = objBounds2.height / 2;
var w1 = -(objBounds1.width / 2 + objBounds2.width);
var w2 = objBounds2.width / 2;
if (pt.x > w2 || pt.x < w1) return false;
if (pt.y > h2 || pt.y < h1) return false;
return true;
}