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Call-Of-The-Fight-Processing

Grade 11 summative

I wrote the below for my grade 11 written section of the summative for my teacher wow I was so proud.

This program is a real time strategy game where the user must have fast reflexes and vast strategical knowledge in order to win. This program uses OBJECT ORIENTED PROGRAMMING, an advanced concept that was not covered in ICS3U, but rather is saved for gr. 12 and university level classes. I, Nicholas Paul, a grade 11 student has extensively researched and learned the concept. This program uses not one, not two, but three seperate GUI windows in processing that were generated by G4P, YET I REDID THE ENTIRETY OF THE GUI CODE IN ORDER TO ADD CERTAIN FEATURES SUCH AS RESETS, BACKGROUNDS AND GAME OVER FUNCTIONALITY. Some windows, like the menu and instructions, were completely CREATED BY ME without the G4P gui builder. This program has amazing music. This program has incredible images. This program has moving objects within a static window. This program creates it's own animation This program esily transitions throught the windows without a hitch. This program is over 2000 lines of code long. This program incorporates more than 3 different class files. This program has different tabs of code for functionality. This program has over 30 different booleans for program flow and generation. This program incorporates arrays for the generation of the fighters and the enemies. This program has a working health bar. This program uses over 15 images. This program is so exceptional that processing cannot run it with a memory allocation under 3000mb. This program has working intro and outtro animation. This program generates builidngs in a random location, regenerating them if there is a collison. It therefore has collison detection between the elements of the rng. This program calculates cost dependant on your ressources. This program compensates for user skill and swarms the user if they are doing too well. This program is unique, and unlike any other program ever created. The incoporation of challenging concepts into the processing UI is extensive. This program sums up not only the talents of one very talented young programmer, but it is enough to make an entire gaming company proud and with more time and effort, this game could be released for the general public. This game is incredible and I daresay it is my single most proud programming accomplishment to date (2015). I spent over 100 hours coding this bad boy and I hope you enjoy it as much as I did. It's amazing.