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Based on the last presentation here: https://youtu.be/U9opl90DPPg?t=2756 - it is possible to speed up OpenFOAM compilation by a lot. And on Windows, we need it even more for enhanced performance. And CMake even has the ability to blob up various C files into one for Unity builds, which can reduce even further the time it takes to compile.
Now, given how everyone simply hacks the repo, we need something that allows us to do it dynamically, i.e. a wrapper, which allows generating the initial CMake files based on the wmake rules.
The text was updated successfully, but these errors were encountered:
Based on the last presentation here: https://youtu.be/U9opl90DPPg?t=2756 - it is possible to speed up OpenFOAM compilation by a lot. And on Windows, we need it even more for enhanced performance. And CMake even has the ability to blob up various C files into one for Unity builds, which can reduce even further the time it takes to compile.
Online there is this repository: https://github.com/stuart23/cmake-OpenFOAM - which provides an adapted installation of OpenFOAM 4.x.
And here is a few instructions on how to do it in general: https://www.cfd-online.com/Forums/openfoam-programming-development/241735-how-develop-openfoam-cmake-popular-ides.html
Now, given how everyone simply hacks the repo, we need something that allows us to do it dynamically, i.e. a wrapper, which allows generating the initial CMake files based on the
wmake
rules.The text was updated successfully, but these errors were encountered: