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Add state for active objects to GUI #201

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Add state for active objects to GUI #201

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robalni
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@robalni robalni commented Aug 16, 2020

Fixes #200 about sliders that only work when the mouse is over them.

This commit adds two things; state variables (*childpath) with
function that modifies it, and modifications to relevant GUI object
(e.g. button, slider) functions so that they use that function to
register as a unique object and find out whether they are active.

The GUI code now keeps track of the "path" to each object. By "path" I
mean e.g. go to the 3rd top-level child and then to it's 2nd child.
This is similar to what it looks like they do in Red Eclipse 2. This is
not a perfect solution because it's possible that these paths change
when objects are added or removed but it is much better than just giving
each object a simple number as ID because when something is changed
inside one list it doesn't change the path to an object that is not a
child of that list.

The modifications to the GUI objects are usually done so that the
mouse-up action only happens if the object is the active object (the
mouse was pressed down on that object).

Fixes #200 about sliders that only work when the mouse is over them.

This commit adds two things; state variables (`*childpath`) with
function that modifies it, and modifications to relevant GUI object
(e.g. button, slider) functions so that they use that function to
register as a unique object and find out whether they are active.

The GUI code now keeps track of the "path" to each object.  By "path" I
mean e.g. go to the 3rd top-level child and then to it's 2nd child.
This is similar to what it looks like they do in Red Eclipse 2.  This is
not a perfect solution because it's possible that these paths change
when objects are added or removed but it is much better than just giving
each object a simple number as ID because when something is changed
inside one list it doesn't change the path to an object that is not a
child of that list.

The modifications to the GUI objects are usually done so that the
mouse-up action only happens if the object is the active object (the
mouse was pressed down on that object).
@@ -95,6 +95,44 @@ struct gui : guient
static int curdepth, curlist, xsize, ysize, curx, cury, fontdepth, mergelist, mergedepth;
static bool hitfx, skinfx, cursorfx;

// Example: {3, 2} means that the current object (button/slider/whatever) is the 2nd child of the 3rd top-level child.
// The exact numbers don't matter as long as they are unique for each object.
static vector<int> curchildpath;
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why not use std::vector?

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Because vector is used in other places. It could be confusing to mix the two.

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We wanna switch to using STL datatypes and functions instead of the custom implementation, IIRC the custom vector has severe memory problems, but also it's way easier to use the STL for everybody because everybody usually knows how it behaves, if you look at PRs that have been merged so far, they all use std::vector instead of vector unless it has a serious advantage to use vector

}

int poplist()
{
if(curchildpath.size()) curchildpath.pop_back();
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please write if (int(curchildpath.size()) != 0) instead of if (curchildpath.size())

@MoonPadUSer
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functionality wise it looks pretty good so far

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Works. But codestyle could be improved

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GUI doesn't remember focus
2 participants