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[BUG] Desync on multiplayer after long use #2

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bloc97 opened this issue May 6, 2016 · 0 comments
Open

[BUG] Desync on multiplayer after long use #2

bloc97 opened this issue May 6, 2016 · 0 comments

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@bloc97
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bloc97 commented May 6, 2016

Bug appears after loading the game, or joining the server after a long idle period.
Most likely caused by control.lua
Probably also caused by local variables in config.lua and data_paths.lua

Sources:
Factorio Forums|drownet
Factorio Forums|401

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