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sequence.cpp
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#include "sequence.h"
#include <unistd.h>
using namespace Chaos;
Sequence::Sequence() {
}
void Sequence::disablejoysticks() {
events.push_back( {0, 0, TYPE_AXIS, AXIS_DX} );
events.push_back( {0, 0, TYPE_AXIS, AXIS_DY} );
events.push_back( {0, 0, TYPE_AXIS, AXIS_RX} );
events.push_back( {0, 0, TYPE_AXIS, AXIS_RY} );
events.push_back( {0, 0, TYPE_AXIS, AXIS_LX} );
events.push_back( {0, -128, TYPE_AXIS, AXIS_L2} );
events.push_back( {0, -128, TYPE_AXIS, AXIS_R2} );
events.push_back( {0, 0, TYPE_BUTTON, BUTTON_X} );
events.push_back( {0, 0, TYPE_BUTTON, BUTTON_SQUARE} );
events.push_back( {0, 0, TYPE_BUTTON, BUTTON_TRIANGLE} );
events.push_back( {0, 0, TYPE_BUTTON, BUTTON_CIRCLE} );
events.push_back( {0, 0, TYPE_BUTTON, BUTTON_R1} );
events.push_back( {0, 0, TYPE_BUTTON, BUTTON_L1} );
events.push_back( {0, 0, TYPE_BUTTON, BUTTON_R2} );
events.push_back( {0, 0, TYPE_BUTTON, BUTTON_L2} );
events.push_back( {0, 0, TYPE_BUTTON, BUTTON_R3} );
events.push_back( {0, 0, TYPE_BUTTON, BUTTON_L3} );
events.push_back( {TIME_AFTER_JOYSTICK_DISABLE, 0, TYPE_AXIS, AXIS_LY} );
}
void Sequence::addButtonPress( ButtonID id ) {
events.push_back( { TIME_PER_BUTTON_PRESS, 1, TYPE_BUTTON, (unsigned char) id} );
events.push_back( {TIME_PER_BUTTON_RELEASE, 0, TYPE_BUTTON, (unsigned char) id} );
}
void Sequence::addButtonHold( ButtonID id ) {
events.push_back( { 0, 1, TYPE_BUTTON, (unsigned char) id} );
}
void Sequence::addButtonRelease( ButtonID id ) {
events.push_back( { 0, 0, TYPE_BUTTON, (unsigned char) id} );
}
void Sequence::addTimeDelay( unsigned int timeInMilliseconds ) {
events.push_back( { timeInMilliseconds*1000, 0, 255, 255} );
}
void Sequence::addAxisPress( AxisID id, short value ) {
events.push_back( { TIME_PER_BUTTON_PRESS, value, TYPE_AXIS, (unsigned char) id} );
events.push_back( {TIME_PER_BUTTON_RELEASE, 0, TYPE_AXIS, (unsigned char) id} );
}
void Sequence::addAxisHold( AxisID id, short value ) {
// events.push_back( { TIME_PER_BUTTON_PRESS, value, TYPE_AXIS, (unsigned char) id} );
events.push_back( { 0, value, TYPE_AXIS, (unsigned char) id} );
}
void Sequence::send(Controller* dualshock) {
for (std::vector<DeviceEvent>::iterator it = events.begin(); it != events.end(); it++) {
DeviceEvent& event = (*it);
//std::cout << "Sending event for button " << (int)event.type << ": " << (int)event.id << ":" << (int)event.value << "\t sleeping for " << event.time << std::endl;
dualshock->applyEvent( &event );
if (event.time) {
usleep( event.time );
}
}
}
void Sequence::clear() {
events.clear();
}