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When I boot the game, there is an input prompt for the name. For some reason, it doesn't instantly read the reconnection token from my previous boot(s), but until it reads it, it lets you type anything (or even override it if you press set name)
In the video below, I type "testttttttttt" and just await until it is overriden/replaced by the reconnection token aka previous name set. I never clicked anything or pressed the "Set Name" button.
lazy-loading-but-not-disabled-input.mp4
The text was updated successfully, but these errors were encountered:
I talked with Dragoss with this, he plans to implement a reconnectionTokenExpirationDate variable to LobbyPeer alongside reconnection_token. So for example if every anonymous token expires after 15 minutes, that timing is saved to blazium.cfg (instead of being hardcoded per project which will break after each update or server change)
As a result, once the project boots, it will check for the config's last-edited timestamp, and the expiration date of the token. If it has surpassed the expiration date, it will wipe the config and start with a new name and token.
If it hasn't, it loads the values from the config value, boots to the main menu and awaits the connected_to_lobby signal to make the buttons visible
When I boot the game, there is an input prompt for the name. For some reason, it doesn't instantly read the reconnection token from my previous boot(s), but until it reads it, it lets you type anything (or even override it if you press set name)
In the video below, I type "testttttttttt" and just await until it is overriden/replaced by the reconnection token aka previous name set. I never clicked anything or pressed the "Set Name" button.
lazy-loading-but-not-disabled-input.mp4
The text was updated successfully, but these errors were encountered: