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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Reference",
"class": "Dialogue",
"language": "GDScript",
"path": "res://Dialogues/Dialogue.gd"
}, {
"base": "Reference",
"class": "DialogueParser",
"language": "GDScript",
"path": "res://Dialogues/DialogueParser.gd"
} ]
_global_script_class_icons={
"Dialogue": "",
"DialogueParser": ""
}
[application]
config/name="Memory"
run/main_scene="res://Game.tscn"
config/icon="res://icon.png"
[audio]
mix_rate=48000
channel_disable_threshold_db=-70.0
[autoload]
ActionRouter="*res://ActionRouter.tscn"
VariableBoard="*res://VariableBoard.tscn"
[debug]
gdscript/warnings/unassigned_variable=false
gdscript/warnings/unused_class_variable=false
gdscript/warnings/unused_argument=false
gdscript/warnings/unused_signal=false
gdscript/warnings/return_value_discarded=false
[display]
window/size/width=1280
window/size/height=720
window/stretch/mode="2d"
window/stretch/aspect="keep"
[rendering]
quality/driver/driver_name="GLES2"
vram_compression/import_etc=true
vram_compression/import_etc2=false
environment/default_environment="res://default_env.tres"