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default_bus_layout.tres
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[gd_resource type="AudioBusLayout" load_steps=7 format=2]
[sub_resource type="AudioEffectPanner" id=1]
resource_name = "Panner"
[sub_resource type="AudioEffectHighShelfFilter" id=2]
resource_name = "HighShelfFilter"
cutoff_hz = 10000.0
gain = 0.19
db = 1
[sub_resource type="AudioEffectHighPassFilter" id=3]
resource_name = "HighPassFilter"
cutoff_hz = 400.0
[sub_resource type="AudioEffectLowPassFilter" id=4]
resource_name = "LowPassFilter"
cutoff_hz = 7500.0
[sub_resource type="AudioEffectDistortion" id=5]
resource_name = "Distortion"
mode = 3
keep_hf_hz = 8000.0
drive = 0.8
[sub_resource type="AudioEffectReverb" id=6]
resource_name = "Reverb"
room_size = 0.5
damping = 0.2
[resource]
bus/1/name = "NPC"
bus/1/solo = false
bus/1/mute = false
bus/1/bypass_fx = false
bus/1/volume_db = -4.8
bus/1/send = "Master"
bus/1/effect/0/effect = SubResource( 1 )
bus/1/effect/0/enabled = true
bus/1/effect/1/effect = SubResource( 2 )
bus/1/effect/1/enabled = true
bus/2/name = "MxMemory"
bus/2/solo = false
bus/2/mute = false
bus/2/bypass_fx = false
bus/2/volume_db = 0.0
bus/2/send = "Master"
bus/2/effect/0/effect = SubResource( 3 )
bus/2/effect/0/enabled = true
bus/2/effect/1/effect = SubResource( 4 )
bus/2/effect/1/enabled = true
bus/2/effect/2/effect = SubResource( 5 )
bus/2/effect/2/enabled = true
bus/2/effect/3/effect = SubResource( 6 )
bus/2/effect/3/enabled = true