Skip to content
This repository was archived by the owner on Jan 1, 2025. It is now read-only.

Commit 9e6e8fe

Browse files
authored
Update README.md
1 parent d6a00d8 commit 9e6e8fe

File tree

1 file changed

+6
-4
lines changed

1 file changed

+6
-4
lines changed

README.md

+6-4
Original file line numberDiff line numberDiff line change
@@ -19,10 +19,6 @@ If you are asked to overwrite any files, accept. This mod replaces (and function
1919

2020
3. If you have installed an older version of the SDK, delete the old files. This includes `Win32\Plugins\PythonSDK.dll`
2121

22-
## Installing Mods
23-
24-
Mods live in the `Borderlands 2\Binaries\Win32\Mods` folder. Each mod should be place in it's own subfolder, and contain an `__init__.py`. Example: `Win32\Mods\SkillRandomizer\__init__.py`
25-
2622
### Linux (SteamPlay/Proton and Wine)
2723

2824
PythonSDK does not yet work natively on Linux, but it seems to work well under SteamPlay/Proton and Wine. To load properly, though, Wine needs to be told to allow `ddraw.dll` overrides. Additionally, the latest SDK release (as of February 29, 2020) wants the main executable name to be `Borderlands2.exe`, so the common workaround of a `Launcher.exe` symlink/copy won't do the trick. Instead, set the game's launch options (via `Properties -> General`) to:
@@ -36,6 +32,12 @@ Note that using `WINEDLLOVERRIDES` for `ddraw` isn't supported by the Wine devel
3632
`py <python code>` runs arbitrary python code.
3733
`pyexec <python file>` runs arbitrary python files from `binaries/Win32/Mods/`.
3834

35+
36+
### Installing Mods
37+
38+
Mods live in the `Borderlands 2\Binaries\Win32\Mods` folder. Each mod should be place in it's own subfolder, and contain an `__init__.py`. Example: `Win32\Mods\SkillRandomizer\__init__.py`
39+
40+
3941
## Borderlands Ingame Mod Manager
4042

4143
On the main menu, `Downloadable Content` is replace with `Mods`

0 commit comments

Comments
 (0)