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This repository was archived by the owner on Jan 1, 2025. It is now read-only.
For PythonSDK to be able to interact with the game, you must add a few things to the game's Win32 folder. If you already have PluginLoader installed, you'll need to overwrite some files.
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2. Open `PythonSDK.zip`. It should contain 4 items:
2. Extract all of the contents of the folder in the PythonSDK.zip into your `Borderlands 2\Binaries\Win32` directory, overwriting files if necessary.
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You want there to be a file `Win32\ddraw.dll`, *not*`Win32\PythonSDK\ddraw.dll`.
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3. Locate your game's files. In Steam, this can be done by right-clicking on the game in your library, selecting "Properties," then in the "Local Files" section, clicking "Browse":
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3. If you have installed an older version of the SDK, delete any extra old files that weren't overwritten.
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4. Download and install [this](https://aka.ms/vs/16/release/vc_redist.x86.exe) Mircosoft Visual C++ Redistributable. Most of the time this will already be installed.
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4. In the game's files, navigate to the `Binaries`, then the `Win32` folder. This folder should contain the `.exe` for your game (i.e. `Borderlands2.exe` or `BorderlandsPreSequel.exe`).
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5. Copy the 4 items from `PythonSDK.zip`**exactly as they** are to the `Win32` folder. Note that `pythonXX.zip` should *not* be un-zipped:
6. If you had previously installed an older version of the SDK, delete any old files that weren't overwritten by the ones in the latest `PythonSDK.zip`.
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7. You are done, and may launch the game (if it is running, relaunch it now). You should see a "Mods" menu in the main menu!
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8. If the SDK fails to run with the files correctly in place as described above, you may need to [download and install Mircosoft Visual C++ Redistributable](https://aka.ms/vs/16/release/vc_redist.x86.exe).
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