forked from ametete/yeaillloseit
-
Notifications
You must be signed in to change notification settings - Fork 10
/
Copy pathBiggerLobby.csproj
60 lines (55 loc) · 3.38 KB
/
BiggerLobby.csproj
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.1</TargetFramework>
<AssemblyName>BiggerLobby</AssemblyName>
<Description>Increase the max players to 50 in Lethal Company</Description>
<Version>2.2.7</Version>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>latest</LangVersion>
<NoWarn>$(NoWarn);Harmony003</NoWarn>
</PropertyGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Lethal Company\Lethal Company_Data\Managed\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="DissonanceVoip">
<HintPath>..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Lethal Company\Lethal Company_Data\Managed\DissonanceVoip.dll</HintPath>
</Reference>
<Reference Include="Facepunch Transport for Netcode for GameObjects">
<HintPath>..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Lethal Company\Lethal Company_Data\Managed\Facepunch Transport for Netcode for GameObjects.dll</HintPath>
</Reference>
<Reference Include="Facepunch.Steamworks.Win64">
<HintPath>..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Lethal Company\Lethal Company_Data\Managed\Facepunch.Steamworks.Win64.dll</HintPath>
</Reference>
<Reference Include="LC_API">
<HintPath>..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Lethal Company\BepInEx\plugins\LC_API.dll</HintPath>
</Reference>
<Reference Include="Unity.Collections">
<HintPath>..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Lethal Company\Lethal Company_Data\Managed\Unity.Collections.dll</HintPath>
</Reference>
<Reference Include="Unity.Netcode.Components">
<HintPath>..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Lethal Company\Lethal Company_Data\Managed\Unity.Netcode.Components.dll</HintPath>
</Reference>
<Reference Include="Unity.Netcode.Runtime">
<HintPath>..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Lethal Company\Lethal Company_Data\Managed\Unity.Netcode.Runtime.dll</HintPath>
</Reference>
<Reference Include="Unity.TextMeshPro">
<HintPath>..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Lethal Company\Lethal Company_Data\Managed\Unity.TextMeshPro.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Lethal Company\Lethal Company_Data\Managed\UnityEngine.UI.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<PackageReference Include="BepInEx.Analyzers" Version="1.*" PrivateAssets="all" />
<PackageReference Include="BepInEx.Core" Version="5.*" />
<PackageReference Include="BepInEx.PluginInfoProps" Version="1.*" />
<PackageReference Include="UnityEngine.Modules" Version="2022.3.9" IncludeAssets="compile" />
</ItemGroup>
<ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.2" PrivateAssets="all" />
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Exec Command="xcopy /y /d "$(TargetDir)$(TargetFileName)" "C:/Program Files (x86)/Steam/steamapps/common/Lethal Company/BepInEx/plugins"" />
</Target>
</Project>