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RS_RotatableTitleCommand.rb
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#================================================================
# The MIT License
# Copyright (c) 2020 biud436
# ---------------------------------------------------------------
# Free for commercial and non commercial use.
#================================================================
#==============================================================================
# ** Rotatable Title Command (RPG Maker VX Ace)
#==============================================================================
# Name : Rotatable Title Command (RPG Maker VX Ace)
# Author : biud436
# Version : 1.1.0
#==============================================================================
# ** 업데이트 로그
#==============================================================================
# 2015.08.11 (v1.1.0) - 누적된 각도를 초기화하는 코드를 추가했으며 일부 코드를 정리했습니다.
# 2014.06.30 (v1.0.0) - 스크립트 작성일
#==============================================================================
# ** Terms of Use
#==============================================================================
# Free for commercial and non-commercial use
#==============================================================================
imported = {} if imported.nil?
imported["RS_RotatableTitleCommand"] = true
module RS_TITLE_COMMAND
# 기본 위치
X = Graphics.width/2
Y = Graphics.height/2 + 100
# 원점과의 거리
DIST = 80
# 메뉴 갯수
MENU_SIZE = 3
# 최대 각도
MAX_ANGLE = 360.0 / MENU_SIZE
# 각속도
ANGLE_SPEED = 120.0
# 파이 기본값
PI = Math::PI
#--------------------------------------------------------------------------
# * 라디안 단위로 변환
#--------------------------------------------------------------------------
def convert_to_radian(_angle)
(Math::PI / 180) * _angle
end
#--------------------------------------------------------------------------
# * 각도 누적값 초기화
#--------------------------------------------------------------------------
def wrap_max(angle)
angle -= 360.0 while angle > 360.0
angle += 360.0 while angle < -360.0
return angle
end
#--------------------------------------------------------------------------
# * 각도 누적값 초기화
#--------------------------------------------------------------------------
def wrap_angle(angle)
angle -= 360.0 while angle > 180.0
angle += 360.0 while angle < -180.0
return angle
end
end
#==============================================================================
# ** Scene_Title
#------------------------------------------------------------------------------
# This class performs the title screen processing.
#==============================================================================
class Scene_Title < Scene_Base
include RS_TITLE_COMMAND
alias xxxx_create_command_window create_command_window
alias xxxx_start start
alias xxxx_terminate terminate
#--------------------------------------------------------------------------
# * 시작
#--------------------------------------------------------------------------
def start
xxxx_start
@max = 1
@rotate_left = false
@rotate_right = false
@origin = [X,Y]
@r = 3
@angle = 0.0
@call = false
make_method
end
#--------------------------------------------------------------------------
# * 제거
#--------------------------------------------------------------------------
def terminate
xxxx_terminate
dispose_method
end
#--------------------------------------------------------------------------
# * 업데이트
#--------------------------------------------------------------------------
def update
super
update_method if @bText
left(Input.trigger?(:LEFT)) if Input.repeat?(:LEFT)
right(Input.trigger?(:RIGHT)) if Input.repeat?(:RIGHT)
select_menu if Input.trigger?(:C)
end
#--------------------------------------------------------------------------
# * 메뉴 선택
#--------------------------------------------------------------------------
def select_menu
if @call == false
case menu_index
when 0; command_new_game
when 1; command_continue
when 2; command_shutdown
end
@call = true
end
end
#--------------------------------------------------------------------------
# * 왼쪽
#--------------------------------------------------------------------------
def left(wrap = false,sound = true)
if wrap
Sound.play_cursor if sound
@rotate_left = true
@rotate_right = false
wrap_max(@max -= MAX_ANGLE)
end
end
#--------------------------------------------------------------------------
# * 오른쪽
#--------------------------------------------------------------------------
def right(wrap = false, sound = true)
if wrap
Sound.play_cursor if sound
@rotate_left = false
@rotate_right = true
wrap_max(@max += MAX_ANGLE)
end
end
#--------------------------------------------------------------------------
# * 각도 증가
#--------------------------------------------------------------------------
def up_angle
(2.0 * PI) / ANGLE_SPEED
end
#--------------------------------------------------------------------------
# * 메뉴 이동
#--------------------------------------------------------------------------
def move_menu
move(@text1, @r + DIST, @angle+180)
move(@text2, @r + DIST, @angle)
move(@text3, @r + DIST, @angle+90)
end
#--------------------------------------------------------------------------
# * 투명도 처리
#--------------------------------------------------------------------------
def update_opacity
@text1.opacity,@text2.opacity,@text3.opacity = opacity_return
end
#--------------------------------------------------------------------------
# * 톤 처리
#--------------------------------------------------------------------------
def update_tone
@text1.tone,@text2.tone,@text3.tone = tone_set
end
#--------------------------------------------------------------------------
# * 메뉴 위치 업데이트
#--------------------------------------------------------------------------
def update_method
# 왼쪽
if !@rotate_right && @rotate_left && @angle > convert_to_radian(@max)
wrap_angle(@angle -= up_angle)
end
# 오른쪽
if @rotate_right && !@rotate_left && @angle < convert_to_radian(@max)
wrap_angle(@angle += up_angle)
end
# 메뉴 이동 처리
move_menu
# 투명도 업데이트
update_opacity
# 톤 업데이트
update_tone
# 줌 처리
zoom
end
#--------------------------------------------------------------------------
# * 투명
#--------------------------------------------------------------------------
def opacity_return
[255,128,128].rotate(-menu_index)
end
#--------------------------------------------------------------------------
# * 줌
#--------------------------------------------------------------------------
def zoom
inst = [@text1, @text2, @text3]
[:big,:normal,:normal].rotate(-menu_index).each_with_index do |sym,index|
method(sym).call(inst[index])
end
end
#--------------------------------------------------------------------------
# * 회색
#--------------------------------------------------------------------------
def normal_tone
Tone.new(-10,-10,0,255)
end
#--------------------------------------------------------------------------
# * 기본색
#--------------------------------------------------------------------------
def over_tone
Tone.new
end
#--------------------------------------------------------------------------
# * 톤
#--------------------------------------------------------------------------
def tone_set
[over_tone,normal_tone,normal_tone].rotate(-menu_index)
end
#--------------------------------------------------------------------------
# * 크게 확대
#--------------------------------------------------------------------------
def big(method)
while 1.5 > method.zoom_x && 1.5 > method.zoom_y
method.zoom_x += 0.01667
method.zoom_y += 0.01667
end
end
#--------------------------------------------------------------------------
# * 보통 크기로
#--------------------------------------------------------------------------
def normal(method)
while 1.0 < method.zoom_x && 1.0 < method.zoom_y
method.zoom_x -= 0.01667
method.zoom_y -= 0.01667
end
end
#--------------------------------------------------------------------------
# * 현재 메뉴
#--------------------------------------------------------------------------
def menu_index
n = method_distance
return n.index(n.min)
end
#--------------------------------------------------------------------------
# * 현재 메뉴의 위치값
#--------------------------------------------------------------------------
def method_distance
a = @text1.y - @origin[1]
b = @text2.y - @origin[1]
c = @text3.y - @origin[1]
return [a,b,c]
end
#--------------------------------------------------------------------------
# * 메뉴 이동
#--------------------------------------------------------------------------
def move(method,r,angle)
method.x = @origin[0] + r * Math.cos(angle) - method.bitmap.width/2
method.y = @origin[1] + r * Math.sin(angle) - method.bitmap.height/2
return method
end
#--------------------------------------------------------------------------
# * 메소드 만들기
#--------------------------------------------------------------------------
def make_method
@text1 = make_cache("game_start")
@text2 = make_cache("game_load")
@text3 = make_cache("game_exit")
@bText = true
end
#--------------------------------------------------------------------------
# * 문자 묘화
#--------------------------------------------------------------------------
def make_text(str)
text = Sprite.new
text.bitmap = Bitmap.new(100,20)
text.bitmap.draw_text(text.bitmap.rect,str.to_s,1)
return text
end
#--------------------------------------------------------------------------
# * 그림 묘화
#--------------------------------------------------------------------------
def make_cache(str)
text = Sprite.new
text.bitmap = Cache.picture(str)
return text
end
#--------------------------------------------------------------------------
# * 비트맵 만들기
#--------------------------------------------------------------------------
def make_bitmap
px = Sprite.new
px.bitmap = Bitmap.new(1,1)
px.bitmap.fill_rect(px.bitmap.rect, Color.new(0,0,0,0))
return px
end
#--------------------------------------------------------------------------
# * 비트맵 해방
#--------------------------------------------------------------------------
def dispose_method
@text1.bitmap.dispose
@text1.dispose
@text2.bitmap.dispose
@text2.dispose
@text3.bitmap.dispose
@text3.dispose
end
#--------------------------------------------------------------------------
# * command_window
#--------------------------------------------------------------------------
def create_command_window
xxxx_create_command_window
@command_window.x = (Graphics.width - @command_window.width) - 20
@command_window.opacity = 0
@command_window.contents_opacity = 0
@command_window.close
end
end