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CMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 3.4 FATAL_ERROR)
project(facelift VERSION 1.0.0)
include(GNUInstallDirs) # for standard installation locations
if("${CMAKE_BUILD_TYPE}" STREQUAL "Debug" OR CMAKE_BUILD_TYPE STREQUAL "RelWithDebInfo")
set(DEBUG_BUILD ON)
set(RELEASE_BUILD OFF)
else()
set(DEBUG_BUILD OFF)
set(RELEASE_BUILD ON)
endif()
if(UNIX AND NOT APPLE)
# Ensure our shared libraries do not contain any undefined symbol. That is the default on OS X
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -Wl,--no-undefined")
endif()
option(FACELIFT_ENABLE_QMLPLUGINDUMP "Enable the generation of plugin type info" OFF)
option(FACELIFT_ENABLE_CODEGEN "Enable code generator build and install. Should typically be disabled when cross-compiling" ON)
option(FACELIFT_ENABLE_DBUS_IPC "Force DBus IPC support (no autodetection)" OFF)
option(FACELIFT_DISABLE_DBUS_IPC "Force disable DBus IPC support (no autodetection)" OFF)
option(FACELIFT_BUILD_EXAMPLES "Enable build of examples" ON)
option(FACELIFT_BUILD_TESTS "Enable build of tests" OFF)
option(BUILD_SHARED_LIBS "Build shared libraries. If set to off, static libraries are built instead" ON)
option(FACELIFT_DISABLE_GTEST "Disable GTest-based unit tests" OFF)
if (FACELIFT_ENABLE_DBUS_IPC AND FACELIFT_DISABLE_DBUS_IPC)
message(FATAL_ERROR "DBus IPC cannot be enabled and disabled at the same time.")
else()
if (FACELIFT_ENABLE_DBUS_IPC OR (NOT FACELIFT_DISABLE_DBUS_IPC))
set(FACELIFT_DBUS_IPC_ENABLED ON)
endif()
endif()
set_property(GLOBAL PROPERTY FACELIFT_REQUIRED_QT_MODULES Core Gui Qml Quick)
get_property(REQUIRED_QT_MODULES GLOBAL PROPERTY FACELIFT_REQUIRED_QT_MODULES)
find_package(Qt5 REQUIRED ${REQUIRED_QT_MODULES})
set(CMAKE_CONFIG_INSTALLATION_PATH ${CMAKE_INSTALL_LIBDIR}/cmake/${PROJECT_NAME})
set(CMAKE_CXX_STANDARD 14)
# Given a list of compiler options, this function returns the list of supported options
function(check_supported_compiler_flags RETURN_VARIABLE_NAME)
unset(SUPPORTED_COMPILER_FLAGS)
foreach(COMPILER_FLAG ${ARGN})
# Create a simple hello world program to compile
file(WRITE ${CMAKE_BINARY_DIR}/CMakeFiles/CMakeTmp/hello.cpp "int main(int, char **) {return 0;}")
try_compile(RESULT
${CMAKE_BINARY_DIR}
${CMAKE_BINARY_DIR}/CMakeFiles/CMakeTmp/hello.cpp
COMPILE_DEFINITIONS -Wall -Werror ${COMPILER_FLAG}
)
if (RESULT)
list(APPEND SUPPORTED_COMPILER_FLAGS ${COMPILER_FLAG})
endif()
endforeach()
set(${RETURN_VARIABLE_NAME} ${SUPPORTED_COMPILER_FLAGS} PARENT_SCOPE)
endfunction()
if(NOT MSVC AND NOT ANDROID)
check_supported_compiler_flags(SUPPORTED_FLAGS
-Wsuggest-override
-Wno-gnu-zero-variadic-macro-arguments
-Wall
-pedantic
-Wextra
)
string(REPLACE ";" " " SUPPORTED_FLAGS "${SUPPORTED_FLAGS}")
string(APPEND CMAKE_CXX_FLAGS " ${SUPPORTED_FLAGS}")
message("CMAKE_CXX_FLAGS: ${CMAKE_CXX_FLAGS}")
endif()
if(FACELIFT_ENABLE_CODEGEN)
add_subdirectory(codegen)
endif()
add_subdirectory(cmake)
include("cmake/faceliftMacros.cmake")
set(AUTO_UNITY_BUILD ON)
# Make our build folder look like our installation folder
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/${CMAKE_INSTALL_BINDIR})
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/${CMAKE_INSTALL_LIBDIR})
function(add_example_script NAME MAIN_QML_FILE)
set(QML_FILE ${CMAKE_CURRENT_SOURCE_DIR}/${MAIN_QML_FILE})
configure_file(${PROJECT_SOURCE_DIR}/examples/launch-example.sh ${PROJECT_BINARY_DIR}/examples/launch-${NAME}.sh @ONLY)
endfunction()
add_subdirectory(src)
if(FACELIFT_BUILD_EXAMPLES)
add_subdirectory(examples)
endif()
if(FACELIFT_BUILD_TESTS)
enable_testing()
add_subdirectory(tests)
endif()
add_subdirectory(doc)
file(GLOB_RECURSE FILES_TO_SHOW_IN_QTCREATOR *.qml *.js *.cmake qmldir)
add_custom_target(FACELIFT_SHOW_IN_QTCREATOR SOURCES ${FILES_TO_SHOW_IN_QTCREATOR})
get_property(REQUIRED_QT_MODULES GLOBAL PROPERTY FACELIFT_REQUIRED_QT_MODULES)
set(FACELIFT_IMPORT_DIRS ${CMAKE_BINARY_DIR}/imports)
configure_file(variables.cmake.in ${CMAKE_BINARY_DIR}/${PROJECT_NAME}Variables.cmake @ONLY)
set(FACELIFT_IMPORT_DIRS \${CMAKE_CURRENT_LIST_DIR}/../../../imports)
configure_file(variables.cmake.in ${CMAKE_BINARY_DIR}/${PROJECT_NAME}Variables.cmake.installed @ONLY)
facelift_export_project(
BUILD_FILES
cmake/faceliftMacros.cmake
${CMAKE_BINARY_DIR}/${PROJECT_NAME}Variables.cmake
${CMAKE_BINARY_DIR}/faceliftConfig-codegen.cmake
${CMAKE_BINARY_DIR}/faceliftUnityConfig.cmake
INSTALLED_FILES
cmake/faceliftMacros.cmake
${CMAKE_BINARY_DIR}/${PROJECT_NAME}Variables.cmake.installed
${CMAKE_BINARY_DIR}/faceliftConfig-codegen.installed.cmake
${CMAKE_BINARY_DIR}/faceliftUnityConfig.installed.cmake
)