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As a first step for this, we can pull out the time based functionality in sim-ln into a Clock trait.
There's some debate as to whether simulation time will work with real nodes, because we can only go as fast as the underlying node can process payments. That said, with the addition of #165 we'd be interested in simulation time (as the simulated nodes are incredibly cheap to run) so I'd like to start down this path.
This will probably need some forward thinking as to what simulated time we're going to use to minimize refactoring. I took a brief look at game_time which looked promising but haven't done a deep dive.
Some use cases may want to use simulation time rather than seconds. Steps to complete:
interval_secs
-> more genericinterval
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