Skip to content
This repository has been archived by the owner on Apr 9, 2022. It is now read-only.

Implement lock system 🔒 #48

Open
bitbrain opened this issue Apr 12, 2019 · 1 comment
Open

Implement lock system 🔒 #48

bitbrain opened this issue Apr 12, 2019 · 1 comment
Assignees
Labels
✨ feature A new thing which adds to the game 👤 user-experience Impacting the player's experience positively

Comments

@bitbrain
Copy link
Owner

Lock levels unless all previous levels combined have a certain percentage in bytes gathered.

Advantages

  • players have incentive to actually complete levels 100%
  • players do not rush through all levels with just 1 byte gathered and then never come back
  • add story element (immersion) so that levels require to be decrypted, for that more information = bytes are required
@bitbrain bitbrain added ✨ feature A new thing which adds to the game 👤 user-experience Impacting the player's experience positively labels Apr 12, 2019
@bitbrain bitbrain added this to the Core Game complete milestone Apr 12, 2019
@bitbrain bitbrain self-assigned this Apr 12, 2019
@bitbrain bitbrain changed the title Implement lock system Implement lock system 🔒 Apr 12, 2019
@bitbrain
Copy link
Owner Author

As part of this, rewrite the level manager implementation. Right now it is prone to errors and hard to refactor.

Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.
Labels
✨ feature A new thing which adds to the game 👤 user-experience Impacting the player's experience positively
Projects
None yet
Development

No branches or pull requests

1 participant