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enumList.xml
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<?xml version="1.0"?>
<!-- OpenGL Hardware Capability Viewer - (c) 2011-2015 by Sascha Willems -->
<!-- Translation table for OpenGL enums -->
<!-- This file is distributed under the GNU Lesser General Public License version 3 -->
<enums>
<!-- Compressed texture enums -->
<enum value="0x83F0">GL_COMPRESSED_RGB_S3TC_DXT1_EXT</enum>
<enum value="0x83F1">GL_COMPRESSED_RGBA_S3TC_DXT1_EXT</enum>
<enum value="0x83F2">GL_COMPRESSED_RGBA_S3TC_DXT3_EXT</enum>
<enum value="0x83F3">GL_COMPRESSED_RGBA_S3TC_DXT5_EXT</enum>
<enum value="0x86B0">GL_COMPRESSED_RGB_FXT1_3DFX</enum>
<enum value="0x86B1">GL_COMPRESSED_RGBA_FXT1_3DFX</enum>
<enum value="0x8DBB">GL_COMPRESSED_RED_RGTC1</enum>
<enum value="0x8DBC">GL_COMPRESSED_SIGNED_RED_RGTC1</enum>
<enum value="0x8DBD">GL_COMPRESSED_RG_RGTC2</enum>
<enum value="0x8DBE">GL_COMPRESSED_SIGNED_RG_RGTC2</enum>
<enum value="0x8E8C">GL_COMPRESSED_RGBA_BPTC_UNORM</enum>
<enum value="0x8E8D">GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM</enum>
<enum value="0x8E8E">GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT</enum>
<enum value="0x8E8F">GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT</enum>
<enum value="0x9274">GL_COMPRESSED_RGB8_ETC2</enum>
<enum value="0x9275">GL_COMPRESSED_SRGB8_ETC2</enum>
<enum value="0x9276">GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2</enum>
<enum value="0x9277">GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2</enum>
<enum value="0x9278">GL_COMPRESSED_RGBA8_ETC2_EAC</enum>
<enum value="0x9279">GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC</enum>
<enum value="0x9270">GL_COMPRESSED_R11_EAC</enum>
<enum value="0x9271">GL_COMPRESSED_SIGNED_R11_EAC</enum>
<enum value="0x9272">GL_COMPRESSED_RG11_EAC</enum>
<enum value="0x9273">GL_COMPRESSED_SIGNED_RG11_EAC</enum>
<enum value="0x8837">GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI</enum>
<enum value="0x8C70">GL_COMPRESSED_LUMINANCE_LATC1_EXT</enum>
<enum value="0x8C71">GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT</enum>
<enum value="0x8C72">GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT</enum>
<enum value="0x8C73">GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT</enum>
<enum value="0x8C48">GL_COMPRESSED_SRGB_EXT</enum>
<enum value="0x8C49">GL_COMPRESSED_SRGB_ALPHA_EXT</enum>
<enum value="0x8C4A">GL_COMPRESSED_SLUMINANCE_EXT</enum>
<enum value="0x8C4B">GL_COMPRESSED_SLUMINANCE_ALPHA_EXT</enum>
<enum value="0x8C4C">GL_COMPRESSED_SRGB_S3TC_DXT1_EXT</enum>
<enum value="0x8C4D">GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT</enum>
<enum value="0x8C4E">GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT</enum>
<enum value="0x8C4F">GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT</enum>
<enum value="0x8B90">GL_PALETTE4_RGB8_OES</enum>
<enum value="0x8B91">GL_PALETTE4_RGBA8_OES</enum>
<enum value="0x8B92">GL_PALETTE4_R5_G6_B5_OES</enum>
<enum value="0x8B93">GL_PALETTE4_RGBA4_OES</enum>
<enum value="0x8B94">GL_PALETTE4_RGB5_A1_OES</enum>
<enum value="0x8B95">GL_PALETTE8_RGB8_OES</enum>
<enum value="0x8B96">GL_PALETTE8_RGBA8_OES</enum>
<enum value="0x8B97">GL_PALETTE8_R5_G6_B5_OES</enum>
<enum value="0x8B98">GL_PALETTE8_RGBA4_OES</enum>
<enum value="0x8B99">GL_PALETTE8_RGB5_A1_OES</enum>
<enum value="0x93B0">GL_COMPRESSED_RGBA_ASTC_4x4_KHR</enum>
<enum value="0x93B1">GL_COMPRESSED_RGBA_ASTC_5x4_KHR</enum>
<enum value="0x93B2">GL_COMPRESSED_RGBA_ASTC_5x5_KHR</enum>
<enum value="0x93B3">GL_COMPRESSED_RGBA_ASTC_6x5_KHR</enum>
<enum value="0x93B4">GL_COMPRESSED_RGBA_ASTC_6x6_KHR</enum>
<enum value="0x93B5">GL_COMPRESSED_RGBA_ASTC_8x5_KHR</enum>
<enum value="0x93B6">GL_COMPRESSED_RGBA_ASTC_8x6_KHR</enum>
<enum value="0x93B7">GL_COMPRESSED_RGBA_ASTC_8x8_KHR</enum>
<enum value="0x93B8">GL_COMPRESSED_RGBA_ASTC_10x5_KHR</enum>
<enum value="0x93B9">GL_COMPRESSED_RGBA_ASTC_10x6_KHR</enum>
<enum value="0x93BA">GL_COMPRESSED_RGBA_ASTC_10x8_KHR</enum>
<enum value="0x93BB">GL_COMPRESSED_RGBA_ASTC_10x10_KHR</enum>
<enum value="0x93BC">GL_COMPRESSED_RGBA_ASTC_12x10_KHR</enum>
<enum value="0x93BD">GL_COMPRESSED_RGBA_ASTC_12x12_KHR</enum>
<enum value="0x93D0">GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR</enum>
<enum value="0x93D1">GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR</enum>
<enum value="0x93D2">GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR</enum>
<enum value="0x93D3">GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR</enum>
<enum value="0x93D4">GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR</enum>
<enum value="0x93D5">GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR</enum>
<enum value="0x93D6">GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR</enum>
<enum value="0x93D7">GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR</enum>
<enum value="0x93D8">GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR</enum>
<enum value="0x93D9">GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR</enum>
<enum value="0x93DA">GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR</enum>
<enum value="0x93DB">GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR</enum>
<enum value="0x93DC">GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR</enum>
<enum value="0x93DD">GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR</enum>
<!-- Internal format query -->
<enum value="0">GL_NONE</enum>
<enum value="0x82B7">GL_FULL_SUPPORT</enum>
<enum value="0x82B8">GL_CAVEAT_SUPPORT</enum>
<!-- Texture format stuff -->
<enum value="0x1400">GL_BYTE</enum>
<enum value="0x1401">GL_UNSIGNED_BYTE</enum>
<enum value="0x1402">GL_SHORT</enum>
<enum value="0x1403">GL_UNSIGNED_SHORT</enum>
<enum value="0x1404">GL_INT</enum>
<enum value="0x1405">GL_UNSIGNED_INT</enum>
<enum value="0x1406">GL_FLOAT</enum>
<enum value="0x1407">GL_2_BYTES</enum>
<enum value="0x1408">GL_3_BYTES</enum>
<enum value="0x1409">GL_4_BYTES</enum>
<enum value="0x140A">GL_DOUBLE</enum>
<enum value="0x1901">GL_STENCIL_INDEX</enum>
<enum value="0x1902">GL_DEPTH_COMPONENT</enum>
<enum value="0x1903">GL_RED</enum>
<enum value="0x1904">GL_GREEN</enum>
<enum value="0x1905">GL_BLUE</enum>
<enum value="0x1906">GL_ALPHA</enum>
<enum value="0x1907">GL_RGB</enum>
<enum value="0x1908">GL_RGBA</enum>
<enum value="0x1909">GL_LUMINANCE</enum>
<enum value="0x81A5">GL_DEPTH_COMPONENT16</enum>
<enum value="0x81A6">GL_DEPTH_COMPONENT24</enum>
<enum value="0x81A7">GL_DEPTH_COMPONENT32</enum>
<enum value="0x8CAC">GL_DEPTH_COMPONENT32F</enum>
<enum value="0x84F9">GL_DEPTH_STENCIL</enum>
<!-- Internal formats -->
<enum value="0x803B">GL_ALPHA4</enum>
<enum value="0x803C">GL_ALPHA8</enum>
<enum value="0x803D">GL_ALPHA12</enum>
<enum value="0x803E">GL_ALPHA16</enum>
<enum value="0x803F">GL_LUMINANCE4</enum>
<enum value="0x8040">GL_LUMINANCE8</enum>
<enum value="0x8041">GL_LUMINANCE12</enum>
<enum value="0x8042">GL_LUMINANCE16</enum>
<enum value="0x8043">GL_LUMINANCE4_ALPHA4</enum>
<enum value="0x8044">GL_LUMINANCE6_ALPHA2</enum>
<enum value="0x8045">GL_LUMINANCE8_ALPHA8</enum>
<enum value="0x8046">GL_LUMINANCE12_ALPHA4</enum>
<enum value="0x8047">GL_LUMINANCE12_ALPHA12</enum>
<enum value="0x8048">GL_LUMINANCE16_ALPHA16</enum>
<enum value="0x8049">GL_INTENSITY</enum>
<enum value="0x804A">GL_INTENSITY4</enum>
<enum value="0x804B">GL_INTENSITY8</enum>
<enum value="0x804C">GL_INTENSITY12</enum>
<enum value="0x804D">GL_INTENSITY16</enum>
<enum value="0x804F">GL_RGB4</enum>
<enum value="0x8050">GL_RGB5</enum>
<enum value="0x8051">GL_RGB8</enum>
<enum value="0x8052">GL_RGB10</enum>
<enum value="0x8053">GL_RGB12</enum>
<enum value="0x8054">GL_RGB16</enum>
<enum value="0x8055">GL_RGBA2</enum>
<enum value="0x8056">GL_RGBA4</enum>
<enum value="0x8057">GL_RGB5_A1</enum>
<enum value="0x8058">GL_RGBA8</enum>
<enum value="0x8059">GL_RGB10_A2</enum>
<enum value="0x805A">GL_RGBA12</enum>
<enum value="0x805B">GL_RGBA16</enum>
<!-- GL_ARB_texture_rg -->
<enum value="0x8225">GL_COMPRESSED_RED</enum>
<enum value="0x8226">GL_COMPRESSED_RG</enum>
<enum value="0x8227">GL_RG</enum>
<enum value="0x8228">GL_RG_INTEGER</enum>
<enum value="0x8229">GL_R8</enum>
<enum value="0x822A">GL_R16</enum>
<enum value="0x822B">GL_RG8</enum>
<enum value="0x822C">GL_RG16</enum>
<enum value="0x822D">GL_R16F</enum>
<enum value="0x822E">GL_R32F</enum>
<enum value="0x822F">GL_RG16F</enum>
<enum value="0x8230">GL_RG32F</enum>
<enum value="0x8231">GL_R8I</enum>
<enum value="0x8232">GL_R8UI</enum>
<enum value="0x8233">GL_R16I</enum>
<enum value="0x8234">GL_R16UI</enum>
<enum value="0x8235">GL_R32I</enum>
<enum value="0x8236">GL_R32UI</enum>
<enum value="0x8237">GL_RG8I</enum>
<enum value="0x8238">GL_RG8UI</enum>
<enum value="0x8239">GL_RG16I</enum>
<enum value="0x823A">GL_RG16UI</enum>
<!-- Texture formats -->
<enum value="0x0DE0">GL_TEXTURE_1D</enum>
<enum value="0x8C18">GL_TEXTURE_1D_ARRAY</enum>
<enum value="0x0DE1">GL_TEXTURE_2D</enum>
<enum value="0x8C1A">GL_TEXTURE_2D_ARRAY</enum>
<enum value="0x806F">GL_TEXTURE_3D</enum>
<enum value="0x8513">GL_TEXTURE_CUBE_MAP</enum>
<enum value="0x9009">GL_TEXTURE_CUBE_MAP_ARRAY</enum>
<enum value="0x84F5">GL_TEXTURE_RECTANGLE</enum>
<enum value="0x8C2A">GL_TEXTURE_BUFFER</enum>
<enum value="0x8D41">GL_RENDERBUFFER</enum>
<enum value="0x9100">GL_TEXTURE_2D_MULTISAMPLE</enum>
<enum value="0x9102">GL_TEXTURE_2D_MULTISAMPLE_ARRAY</enum>
</enums>