diff --git a/Cargo.toml b/Cargo.toml index f5f95239f8dc4..36b085aae70e4 100644 --- a/Cargo.toml +++ b/Cargo.toml @@ -78,6 +78,8 @@ default = [ "tonemapping_luts", "default_font", "webgl2", + "wayland", + "bevy_debug_stepping", "sysinfo_plugin", ] diff --git a/docs/cargo_features.md b/docs/cargo_features.md index 8ccd806a6431d..519546e53bdbe 100644 --- a/docs/cargo_features.md +++ b/docs/cargo_features.md @@ -37,6 +37,7 @@ The default feature set enables most of the expected features of a game engine, |sysinfo_plugin|Enables system information diagnostic plugin| |tonemapping_luts|Include tonemapping Look Up Tables KTX2 files. If everything is pink, you need to enable this feature or change the `Tonemapping` method on your `Camera2dBundle` or `Camera3dBundle`.| |vorbis|OGG/VORBIS audio format support| +|wayland|Wayland display server support| |webgl2|Enable some limitations to be able to use WebGL2. Please refer to the [WebGL2 and WebGPU](https://github.com/bevyengine/bevy/tree/latest/examples#webgl2-and-webgpu) section of the examples README for more information on how to run Wasm builds with WebGPU.| |x11|X11 display server support| |zstd|For KTX2 supercompression| @@ -88,7 +89,6 @@ The default feature set enables most of the expected features of a game engine, |trace_tracy|Tracing support, exposing a port for Tracy| |trace_tracy_memory|Tracing support, with memory profiling, exposing a port for Tracy| |wav|WAV audio format support| -|wayland|Wayland display server support| |webgpu|Enable support for WebGPU in Wasm. When enabled, this feature will override the `webgl2` feature and you won't be able to run Wasm builds with WebGL2, only with WebGPU.| |webp|WebP image format support| |wgpu_trace|Save a trace of all wgpu calls|