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There was nonsense code in `batch_and_prepare_sorted_render_phase` that
created temporary buffers to add objects to instead of using the correct
ones. I think this was debug code. This commit removes that code in
favor of writing to the actual buffers.
Closesbevyengine#17846.
…17849)
There was nonsense code in `batch_and_prepare_sorted_render_phase` that
created temporary buffers to add objects to instead of using the correct
ones. I think this was debug code. This commit removes that code in
favor of writing to the actual buffers.
Closes#17846.
Co-authored-by: Alice Cecile <[email protected]>
Bevy version
main, bisected to #17764
Relevant system information
But this also reproduces on linux and mac CI in the example report.
What you did
cargo run --example blend_modes
What went wrong
Only the leftmost opaque sphere is drawn.
Additional information
This affects many other examples.
See https://pixel-eagle.com/project/b25a040a-a980-4602-b90c-d480ab84076d/run/8274/compare/8263?screenshot=3D%20Rendering/transparency_3d.png
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