Atmosphere example panics when backend is DX12 instead of Vulkan #17632
Labels
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
C-Machine-Specific
This bug is isolated to specific hardware or driver configurations
O-DX12
Specific to the DX12 render API
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
Bevy version
Bevy main
Relevant system information
cargo 1.83.0
What you did
cargo run --example atmosphere
with WGPU_BACKEND set to dx12.What went wrong
Immediate panic with
2025-02-01T13:36:43.594474Z ERROR wgpu_hal::dx12::device: Naga generated shader for "main" at Fragment:
Then a dump of the atmosphere shader code.
Then this:
Additional information
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