Closed
Description
Bevy version
Bevy main
Relevant system information
cargo 1.83.0
2025-02-01T13:36:42.272310Z INFO bevy_diagnostic::system_information_diagnostics_plugin::internal: SystemInfo { os: "Windows 10 Home", kernel: "19045", cpu: "AMD Ryzen 7 7800X3D 8-Core Processor", core_count: "8", memory: "63.1 GiB" }
2025-02-01T13:36:42.417152Z INFO bevy_render::renderer: AdapterInfo { name: "AMD Radeon RX 7900 XT", vendor: 4098, device: 29772, device_type: DiscreteGpu, driver: "32.0.12033.1030", driver_info: "", backend: Dx12 }
What you did
cargo run --example atmosphere
with WGPU_BACKEND set to dx12.
What went wrong
Immediate panic with 2025-02-01T13:36:43.594474Z ERROR wgpu_hal::dx12::device: Naga generated shader for "main" at Fragment:
Then a dump of the atmosphere shader code.
Then this:
2025-02-01T13:36:43.620196Z ERROR wgpu_core::device::global: Device::create_render_pipeline error: Internal error in ShaderStages(FRAGMENT) shader: FXC D3DCompile error (Unspecified error (0x80004005)): C:\Rust\bevy\Shader@0x00000212E3942750(343,32-43): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop
C:\Rust\bevy\Shader@0x00000212E3942750(326,5-15): error X3511: unable to unroll loop, loop does not appear to terminate in a timely manner (561 iterations) or unrolled loop is too large, use the [unroll(n)] attribute to force an exact higher number
2025-02-01T13:36:43.620287Z ERROR wgpu::backend::wgpu_core: Shader translation error for stage ShaderStages(FRAGMENT): FXC D3DCompile error (Unspecified error (0x80004005)): C:\Rust\bevy\Shader@0x00000212E3942750(343,32-43): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop
C:\Rust\bevy\Shader@0x00000212E3942750(326,5-15): error X3511: unable to unroll loop, loop does not appear to terminate in a timely manner (561 iterations) or unrolled loop is too large, use the [unroll(n)] attribute to force an exact higher number
2025-02-01T13:36:43.621873Z ERROR wgpu::backend::wgpu_core: Please report it to https://github.com/gfx-rs/wgpu
2025-02-01T13:36:43.621948Z ERROR wgpu::backend::wgpu_core: Handling wgpu errors as fatal by default
thread 'Async Compute Task Pool (3)' panicked at C:\Users\jojo_\.cargo\registry\src\index.crates.io-6f17d22bba15001f\wgpu-23.0.1\src\backend\wgpu_core.rs:1102:18:
wgpu error: Validation Error
Caused by:
In Device::create_render_pipeline, label = 'render_sky_pipeline_4'
Internal error in ShaderStages(FRAGMENT) shader: FXC D3DCompile error (Unspecified error (0x80004005)): C:\Rust\bevy\Shader@0x00000212E3942750(343,32-43): warning X3570: gradient instruction used in a loop with varying iteration, attempting to unroll the loop
C:\Rust\bevy\Shader@0x00000212E3942750(326,5-15): error X3511: unable to unroll loop, loop does not appear to terminate in a timely manner (561 iterations) or unrolled loop is too large, use the [unroll(n)] attribute to force an exact higher number
Additional information
- Using Vulkan as backend it works perfectly.
- Atmospheric_fog example runs without issues using dx12.