-
When loading a glTF scene, I'm getting I think this is because:
Two questions:
|
Beta Was this translation helpful? Give feedback.
Replies: 2 comments
-
Yeah, you can open an issue as a feature request. #1802 lists "Multiple UVs" as a goal, but there isn't an open issue. Looking at the GLtf spec (https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#meshes), I see:
searching for "texture coordinate" in the GLtf document, it seems multiple UVs are used to have a different set of coordinate per material textures (say the normal texture could map differently to the mesh than the diffuse/color texture) I don't quite see how we could implement it in bevy, but I think it's probably a worthwhile feature to consider. |
Beta Was this translation helpful? Give feedback.
-
Thanks! #8699 submitted. |
Beta Was this translation helpful? Give feedback.
Yeah, you can open an issue as a feature request. #1802 lists "Multiple UVs" as a goal, but there isn't an open issue.
Looking at the GLtf spec (https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#meshes), I see:
searching for "texture coordinate" in the GLtf document, it seems multiple UVs are used to have a different set of coordinate per material textures (say the normal texture could map differently to the mesh than the diffuse/color texture) I don't quite see how we could implement it in bevy, but I think it's probably a worthwhile feature to consider.