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Support for multiple texture coordinates / UV maps #8698

Closed Answered by nicopap
jurisk asked this question in Q&A
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Yeah, you can open an issue as a feature request. #1802 lists "Multiple UVs" as a goal, but there isn't an open issue.

Looking at the GLtf spec (https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#meshes), I see:

Client implementations SHOULD support at least two texture coordinate sets, one vertex color, and one joints/weights set

searching for "texture coordinate" in the GLtf document, it seems multiple UVs are used to have a different set of coordinate per material textures (say the normal texture could map differently to the mesh than the diffuse/color texture) I don't quite see how we could implement it in bevy, but I think it's probably a worthwhile feature to consider.

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