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Can Bevy now be used to create 2D game production environments #14722

Answered by alice-i-cecile
cherish-ltt asked this question in Q&A
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Yes, although you're likely to encounter more breaking changes and missing features than you might in Godot :) 2D is relatively mature (even if I grumble about having to use quaternions): both sprite-sheet based and Spine-style animations work well. I would stick to games that either don't need extensive level editing (procedurally generated or puzzles) or are tilemap-based (there's solid editors and integration is easy). The lack of editor tooling can be challenging for content authoring: you'll need to find a workflow that fits your game and

There's a few areas where you should lean on the ecosystem:

  1. Picking / raycasting: use bevy_mod_picking.
  2. Audio: use bevy_kira_audio or maybe bevy_fmod

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