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Hi, Im looking for a best way to generate a height map in compute shader and then adding that into the mesh. The issue Im having with just using the vertex shader is it doesnt really get reflected with bevy systems, for example AABB calculation.
Im looking for best way to do this, currently Im thinking about these steps and if there is a better solution:
generating the height map in compute shader -> sending the map to main world -> creating Mesh component with it
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Hi, Im looking for a best way to generate a height map in compute shader and then adding that into the mesh. The issue Im having with just using the vertex shader is it doesnt really get reflected with bevy systems, for example AABB calculation.
Im looking for best way to do this, currently Im thinking about these steps and if there is a better solution:
generating the height map in compute shader -> sending the map to main world -> creating Mesh component with it
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