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| 1 | +use bevy::{ |
| 2 | + core_pipeline::{draw_3d_graph, node, AlphaMask3d, Opaque3d, Transparent3d}, |
| 3 | + prelude::*, |
| 4 | + render::{ |
| 5 | + camera::{ActiveCameras, ExtractedCameraNames}, |
| 6 | + render_graph::{Node, NodeRunError, RenderGraph, RenderGraphContext, SlotValue}, |
| 7 | + render_phase::RenderPhase, |
| 8 | + renderer::RenderContext, |
| 9 | + RenderApp, RenderStage, |
| 10 | + }, |
| 11 | + window::{CreateWindow, WindowId}, |
| 12 | +}; |
| 13 | + |
| 14 | +/// This example creates a second window and draws a mesh from two different cameras, one in each window |
| 15 | +fn main() { |
| 16 | + let mut app = App::new(); |
| 17 | + app.add_plugins(DefaultPlugins) |
| 18 | + .add_startup_system(setup) |
| 19 | + .add_startup_system(create_new_window); |
| 20 | + |
| 21 | + let render_app = app.sub_app(RenderApp); |
| 22 | + render_app.add_system_to_stage(RenderStage::Extract, extract_secondary_camera_phases); |
| 23 | + let mut graph = render_app.world.get_resource_mut::<RenderGraph>().unwrap(); |
| 24 | + graph.add_node(SECONDARY_PASS_DRIVER, SecondaryCameraDriver); |
| 25 | + graph |
| 26 | + .add_node_edge(node::MAIN_PASS_DEPENDENCIES, SECONDARY_PASS_DRIVER) |
| 27 | + .unwrap(); |
| 28 | + app.run(); |
| 29 | +} |
| 30 | + |
| 31 | +fn extract_secondary_camera_phases(mut commands: Commands, active_cameras: Res<ActiveCameras>) { |
| 32 | + if let Some(secondary) = active_cameras.get(SECONDARY_CAMERA_NAME) { |
| 33 | + if let Some(entity) = secondary.entity { |
| 34 | + commands.get_or_spawn(entity).insert_bundle(( |
| 35 | + RenderPhase::<Opaque3d>::default(), |
| 36 | + RenderPhase::<AlphaMask3d>::default(), |
| 37 | + RenderPhase::<Transparent3d>::default(), |
| 38 | + )); |
| 39 | + } |
| 40 | + } |
| 41 | +} |
| 42 | + |
| 43 | +const SECONDARY_CAMERA_NAME: &str = "Secondary"; |
| 44 | +const SECONDARY_PASS_DRIVER: &str = "secondary_pass_driver"; |
| 45 | + |
| 46 | +fn create_new_window( |
| 47 | + mut create_window_events: EventWriter<CreateWindow>, |
| 48 | + |
| 49 | + mut commands: Commands, |
| 50 | + mut active_cameras: ResMut<ActiveCameras>, |
| 51 | +) { |
| 52 | + let window_id = WindowId::new(); |
| 53 | + |
| 54 | + // sends out a "CreateWindow" event, which will be received by the windowing backend |
| 55 | + create_window_events.send(CreateWindow { |
| 56 | + id: window_id, |
| 57 | + descriptor: WindowDescriptor { |
| 58 | + width: 800., |
| 59 | + height: 600., |
| 60 | + vsync: false, |
| 61 | + title: "Second window".to_string(), |
| 62 | + ..Default::default() |
| 63 | + }, |
| 64 | + }); |
| 65 | + // second window camera |
| 66 | + commands.spawn_bundle(PerspectiveCameraBundle { |
| 67 | + camera: Camera { |
| 68 | + window: window_id, |
| 69 | + name: Some(SECONDARY_CAMERA_NAME.into()), |
| 70 | + ..Default::default() |
| 71 | + }, |
| 72 | + transform: Transform::from_xyz(6.0, 0.0, 0.0).looking_at(Vec3::ZERO, Vec3::Y), |
| 73 | + ..Default::default() |
| 74 | + }); |
| 75 | + |
| 76 | + active_cameras.add(SECONDARY_CAMERA_NAME); |
| 77 | +} |
| 78 | + |
| 79 | +struct SecondaryCameraDriver; |
| 80 | +impl Node for SecondaryCameraDriver { |
| 81 | + fn run( |
| 82 | + &self, |
| 83 | + graph: &mut RenderGraphContext, |
| 84 | + _render_context: &mut RenderContext, |
| 85 | + world: &World, |
| 86 | + ) -> Result<(), NodeRunError> { |
| 87 | + let extracted_cameras = world.get_resource::<ExtractedCameraNames>().unwrap(); |
| 88 | + if let Some(camera_3d) = extracted_cameras.entities.get(SECONDARY_CAMERA_NAME) { |
| 89 | + graph.run_sub_graph( |
| 90 | + crate::draw_3d_graph::NAME, |
| 91 | + vec![SlotValue::Entity(*camera_3d)], |
| 92 | + )?; |
| 93 | + } |
| 94 | + Ok(()) |
| 95 | + } |
| 96 | +} |
| 97 | + |
| 98 | +fn setup(mut commands: Commands, asset_server: Res<AssetServer>) { |
| 99 | + // add entities to the world |
| 100 | + commands.spawn_scene(asset_server.load("models/monkey/Monkey.gltf#Scene0")); |
| 101 | + // light |
| 102 | + commands.spawn_bundle(PointLightBundle { |
| 103 | + transform: Transform::from_xyz(4.0, 5.0, 4.0), |
| 104 | + ..Default::default() |
| 105 | + }); |
| 106 | + // main camera |
| 107 | + commands.spawn_bundle(PerspectiveCameraBundle { |
| 108 | + transform: Transform::from_xyz(0.0, 0.0, 6.0).looking_at(Vec3::ZERO, Vec3::Y), |
| 109 | + ..Default::default() |
| 110 | + }); |
| 111 | +} |
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