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Dont enable bevy_remote by default (#16464)
# Objective - I dont think we want bevy_remote enable by default until our editor is out. ## Solution - Disable it
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Cargo.toml

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@@ -116,7 +116,6 @@ default = [
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"bevy_mesh_picking_backend",
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"bevy_pbr",
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"bevy_picking",
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"bevy_remote",
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"bevy_render",
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"bevy_scene",
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"bevy_sprite",
@@ -3656,6 +3655,7 @@ wasm = true
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name = "client"
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path = "examples/remote/client.rs"
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doc-scrape-examples = true
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required-features = ["bevy_remote"]
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[package.metadata.example.client]
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name = "client"
@@ -3667,6 +3667,7 @@ wasm = false
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name = "server"
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path = "examples/remote/server.rs"
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doc-scrape-examples = true
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required-features = ["bevy_remote"]
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[package.metadata.example.server]
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name = "server"

docs/cargo_features.md

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@@ -25,7 +25,6 @@ The default feature set enables most of the expected features of a game engine,
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|bevy_mesh_picking_backend|Provides an implementation for picking meshes|
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|bevy_pbr|Adds PBR rendering|
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|bevy_picking|Provides picking functionality|
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|bevy_remote|Enable the Bevy Remote Protocol|
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|bevy_render|Provides rendering functionality|
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|bevy_scene|Provides scene functionality|
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|bevy_sprite|Provides sprite functionality|
@@ -62,6 +61,7 @@ The default feature set enables most of the expected features of a game engine,
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|bevy_ci_testing|Enable systems that allow for automated testing on CI|
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|bevy_debug_stepping|Enable stepping-based debugging of Bevy systems|
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|bevy_dev_tools|Provides a collection of developer tools|
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|bevy_remote|Enable the Bevy Remote Protocol|
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|bmp|BMP image format support|
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|dds|DDS compressed texture support|
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|debug_glam_assert|Enable assertions in debug builds to check the validity of parameters passed to glam|

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